Enemy Spiders
A simple mod to add enemy spiders into your world that will patrol the biter nests and defend their land!
Do not add this mod lightly, it will make it drastically more difficult to defend your base
Patch Notes
Notes were made as of version 2.1.0, so any info in versions will most likely note a bug that was fixed in a later version.
Patch notes are still WIP
2.2.0
- Massive UPS improvements (~10 UPS drop with 250 spiders active)
- Spiders no longer all update on the same tick (MASSIVE improvement)
- Spider spawns capped at 250 to prevent excess lag
- Spider patrol path is more random
2.1.2
- Fixed a bug with escort API call.
2.0.1 -> 2.1.1
- Undocumented.
2.0.0
- Added auto updater for spider data.
- Lower "low health" requirement. (Spiders need to get to 60% of their original health before returning.
- Added escorting state for spiders.
- Organized code into more functions.
- Added 4 custom spiders to modify speed.
1.1.0
- Turned off debug message spam.
- Higher "low health" requirement. (Spiders will get down to lower health before returning)
- Config preparation for escorting.
- Cleanup on variables, more comments to code for readability.
- Fixed spiders healing too much.
- Fixed spiders returning to heal when losing any health.
- Massive balancing to spider equipment grids. (No longer insanely overpowered)
1.0.1
- Fixed bug with spider restocking even if it isn't at it's restock point.
- Debug messages were left on. (Fixed in next version)
1.0.0
- First release.
- Basic spider patrolling.