So I promised some feed back.
First up, I like this mod as it add an interesting twist to the management of items in the game. That said on it's own beyond the first few hours of play to get some "advanced goodies" it rapidly be comes a logistical nightmare, particularly if you don't use a recycling and collection mods, and run on a deathworld. In fact without pickup towers and warehouses you would literally drown in dropped items within about 10 hours of play. With auto pick up feature you wouldn't be able to move outside your base without overloading your inventory.
On my current base which I have been playing for about 24 hours, I currently have virtually no mining activity or oil production going. The whole factory is basically being supported by recycled loot items. In fact it has only been in the last few hours that I have even needed to build production for blue, purple and yellow science. Enough science packs get dropped to fairly consistently feed around 20 labs. Without additional production.
At this point I have a red belt going around the perimeter of my base feeding loot items back to the recycling area. By the time it gets there it is constantly at around 50% capacity spiking higher occasionally. This amount will grow as pollution spreads and the biters get more aggressive and drawn in from further afield. Paradoxically recycling gives an abundance of the items you are usually short of, like steel and red circuits. Armors in particular use lots of these items and when you break them down you get lots back and armors of all type are very high drop items. I currently have 1.5 warehouses of steel (about 250k) and another 200k red circuits in storage and about 50k Blue circuits. I have not even built production for red or blue circuits yet and I am getting close to researching the rocket silo. Roboports and Personal Roboports are basically supplying steel, red circuits and batteries for the whole factory as well. Not that you need much with the amount of bots you pickup. (Currently around 2500 logibots and 500 construction bots).
Recommendations. Off the top everything needs to be reduced by about a factor of 10. On top of that Items need to be tiered to appropriate levels.
Basic items, ores, plates, wood. 50% probability of a drop.
Low tech items, yellow belts, power poles, etc, basic ammo, 10%
intermediate items, solar panels, accumulators, assemblers, red belts, miners, engines, gun turrets,rockets, canon shells,grenades etc 5%
Advance items, Yellow Assemblers, Roboports, bots, Artillery, laser turrets 2%
Military items, armor, power armor, grid equipment, 1%