Endless Enemies


At night, bugs can hatch out of any natural surface. Defend against attacks from all sides, and even inside if you're not careful. Highly configurable. Inspired by BREAM, by StephenB.

Tweaks
3 months ago
2.0
271
Enemies

g spawn locations

3 months ago

Can you implement a fix that marks a path to what the biters attack before they become valid? islands off shore of my base arecausing my fps/ups to drop to the single digits and i have to spam killl all to even play.. concrete out there just pushes them farther out. i have half my base on a continent thats still biter populated and they dont spawn there either.

3 months ago

I haven't run into any problems like this, and I don't want to put out a half-baked release that might not fix it, but I do have an idea. If you're willing to try hacking a bit on your side, try this. In data-updates.lua, between lines 4 and 5, add this line...
dummy.collision_box = {{-8,-8},{8,8}}
This will cause the mod to search for a clear 16x16 area to spawn new groups in. It should prevent too many groups from spawning on any single island.

I don't want to implement a fix that checks for a path before every spawn, because that will double the amount of time spent on pathfinding.

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