I can confirm that this problem did not exist with v0.1.1 of the Fulgoran enemies mod. So I suspect it somehow got introduced with v0.1.2.
For now there is a workaround available (water pumpjack 2.4.1), but the root cause remains unknown.
@MFerrari
Can you please look at the changes between v0.1.1 and v0.1.2 of your mod and check if there is anything that can potentially impact of how the lua method "make_rotated_animation_variations_from_sheet" handles graphics (this is how remnant graphics are defined for base game entities and the water pumpjack mod as well), or generally speaking: anything that could potentially alter graphics handling for other mods or on a global level?