Early Game Logistics


This mod adds a few logistics structures and lower tier early game bots.

Content
1 year, 5 months ago
1.1
986
Logistic network
Owner:
PlateGlassArmour
Source:
https://github.com/PlateGlassArmour/E...
Homepage:
https://github.com/PlateGlassArmour/E...
License:
MIT
Created:
1 year, 5 months ago
Latest Version:
0.4.0 (1 year, 5 months ago)
Factorio version:
1.1
Downloaded by:
986 users

I decided to add a few logistics structures that I felt were missing from the game.

-early game low tier bots (very slow, but don't require recharging)
-early game logistics chests (very limited in space and request slots)
-beacon that requires no power and is cheap to make that can extend the logistics and build range, but comes with no ports for charging or storage
-logistics tower that acts like a stripped down roboport, at a fraction of the cost
-robot charging station
-logistics hub that is better than a roboport in every way, but it's also bigger and more expensive

Thank you to the following mods for inspiration:
-Construction Drones
-logtech beacon
-no belts vanilla game
-robocharger
-robot big pole

Version history:
0.1.0- Basic structures and chests
0.2.0- Early game bots
0.3.0- Long range transmitter and bot/base upgrades to normal bots/roboports
0.3.1- Fixed circuit wire connection points for several models, made bumble bot bases fast replaceable with roboports, added trickle charge to bumble bot bases so regular bots could no longer get stuck there.
0.3.2- Added official changelog
0.4.0- Updated to Factorio 1.1 and changed ancient naming issue.