Think the enemies are too easy? Well, now they just might disable your defenses with an EMP blast!
Mods introducing new content into the game.
Version: 1.2.1 Date: 24. 2. 2018 Changes: - Prevented EMP blast sounds from overlapping/being too loud. - Minor optimizations.
Version: 1.2.0 Date: 19. 1. 2018 Changes: - Updated for Factorio 0.16. - Switch to new play_sound() function rather than spawning "explosion"-type entities to play sounds. - Added more volume variation in the sounds emitted from entities disabled by EMP.
Version: 1.1.0 Date: 26. 4. 2017 Changes: - Updated for Factorio 0.15.
Version: 1.0.7 Date: 27. 8. 2016 Changes: - Updated for Factorio 0.14.
Version: 1.0.6 Date: 30. 6. 2016 Changes: - Updated for Factorio 0.13. - Flamethrower turrets are now also vulnerable to EMP, but like gun turrets, they are only disabled for half as long as laser turrets. - Further performance optimizations. Bugfixes: - Fix typo leading to possible crash when entity reference becomes invalid while disabled (thanks to caspark for catching this).
Version: 1.0.5 Date: 6. 5. 2016 Changes: - Optimize mod performance by caching calls to game.tick. - Slightly reduce how often sounds are emitted by entities when they are disabled by EMP.
Version: 1.0.4 Date: 4. 5. 2016 Minor Features: - Added support for Bob's Enemies 0.12.7.
Version: 1.0.3 Date: 31. 3. 2016 Bugfixes: - Fixed a crash that could happen when a radar-type entity was disabled by EMP.
Version: 1.0.2 Date: 28. 3. 2016 Minor Features: - Added support for the 5dim Battlefield mod and its new enemies. Bugfixes: - Fixed a crash that could happen when picking up a structure that was disabled by EMP. - Fixed Big Worms' chance to cause an EMP being lower than intended; their chance now increases from 0% at 0% evolution and reaches 100% by 50% evolution -- previously they would not reach 100% chance until 100% evo.
Version: 1.0.1 Date: 27. 3. 2016 Changes: - Increased default difficulty settings: all EMP attacks have increased disable duration. - To compensate, gun turrets are now disabled by EMP for only half as long as other entities. This should encourage using mixed defenses.
Version: 1.0.0 - First public release Date: 26. 3. 2016 Major Features: - Now, large biters have a chance to give off an EMP blast when they die, temporarily disabling nearby turrets, radars, and logistic & construction robots. Large spitters also have a chance to EMP with their spit. The larger the enemy and the higher the evolution factor, the bigger the chance of EMP is.