Think the enemies are too easy? Well, now they just might disable your defenses with an EMP blast!
Mods introducing new content into the game.
Version: 1.2.1
Date: 24. 2. 2018
Changes:
- Prevented EMP blast sounds from overlapping/being too loud.
- Minor optimizations.
Version: 1.2.0
Date: 19. 1. 2018
Changes:
- Updated for Factorio 0.16.
- Switch to new play_sound() function rather than spawning "explosion"-type entities to play sounds.
- Added more volume variation in the sounds emitted from entities disabled by EMP.
Version: 1.1.0
Date: 26. 4. 2017
Changes:
- Updated for Factorio 0.15.
Version: 1.0.7
Date: 27. 8. 2016
Changes:
- Updated for Factorio 0.14.
Version: 1.0.6
Date: 30. 6. 2016
Changes:
- Updated for Factorio 0.13.
- Flamethrower turrets are now also vulnerable to EMP, but like gun turrets, they are only disabled for half as long as laser turrets.
- Further performance optimizations.
Bugfixes:
- Fix typo leading to possible crash when entity reference becomes invalid while disabled (thanks to caspark for catching this).
Version: 1.0.5
Date: 6. 5. 2016
Changes:
- Optimize mod performance by caching calls to game.tick.
- Slightly reduce how often sounds are emitted by entities when they are disabled by EMP.
Version: 1.0.4
Date: 4. 5. 2016
Minor Features:
- Added support for Bob's Enemies 0.12.7.
Version: 1.0.3
Date: 31. 3. 2016
Bugfixes:
- Fixed a crash that could happen when a radar-type entity was disabled by EMP.
Version: 1.0.2
Date: 28. 3. 2016
Minor Features:
- Added support for the 5dim Battlefield mod and its new enemies.
Bugfixes:
- Fixed a crash that could happen when picking up a structure that was disabled by EMP.
- Fixed Big Worms' chance to cause an EMP being lower than intended; their chance now increases from 0% at 0% evolution and reaches 100% by 50% evolution -- previously they would not reach 100% chance until 100% evo.
Version: 1.0.1
Date: 27. 3. 2016
Changes:
- Increased default difficulty settings: all EMP attacks have increased disable duration.
- To compensate, gun turrets are now disabled by EMP for only half as long as other entities. This should encourage using mixed defenses.
Version: 1.0.0 - First public release
Date: 26. 3. 2016
Major Features:
- Now, large biters have a chance to give off an EMP blast when they die, temporarily disabling nearby turrets, radars, and logistic & construction robots. Large spitters also have a chance to EMP with their spit.
The larger the enemy and the higher the evolution factor, the bigger the chance of EMP is.