背包大小会自动调整,以确保有足够的空槽位。 The size of inventory automatically adjusts to ensure that there is enough empty space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.3 Date: 2024-12-02 Changes: - 从背包中取出物品时不再缩小背包,而是关闭背包页面后再缩小。 - 在打开背包页面的情况下向背包内移动物品时,扩容条件从空槽位数等于0改为空槽位数小于设定值的一半, 扩容大小从设定值改为设定值的2倍,并且在关闭背包页面后再调整到等于设定值。 - 新增一个设置选项,可以调整背包槽位加成的最小值。背包奖励格数目不会少于该设定值。 - When removing items from the backpack, the backpack is no longer shrunk, but is shrunk again after closing the backpack page. - When moving items into the backpack with the backpack page open, the expansion condition is changed from the number of empty slots being equal to 0 to the number of empty slots being less than half of the set value, and the expansion size is changed from the set value to twice the set value. The expansion size has been changed from the set value to 2 times the set value, and will be adjusted to equal the set value after closing the backpack page. - Added a new setting option to adjust the minimum value of the backpack slot bonus. The number of backpack bonus slots will not be less than this setting.
Version: 1.0.2 Date: 2024-12-01 Bugfixes: - 修复未判断player.get_main_inventory()是否为nil而导致的游戏崩溃问题。 - Fix game crash caused by not determining if player.get_main_inventory() is nil.
Version: 1.0.1 Date: 2024-11-29 Changes: - 使用shift移动物品时,仅在特定情况下才修改背包大小,以防止点击一次就会连续移动多组物品的情况。 - When using shift to move items, the inventory size is only modified in certain circumstances to prevent situations where clicking once will move multiple sets of items in a row.
Version: 1.0.0 Date: 2024-11-29 Info: - 初始版本。本模组部分借鉴Infinite Inventory模组的思路,感谢它在1.1版本给予我的帮助。 - Initial release. This module partially borrows ideas from the Infinite Inventory module, thanks to the help it gave me in version 1.1.