Adds 3 tiers of walls/gates, each progressively getting more health regen as you research the next tiers
Mods introducing new content into the game.
Version: 2.3.0 Date: 06. 23. 2025 Optimisations: - Game stuttered due to the script for regenerating health would rescan the world for walls every time. - Should still work with Nanobots: Early Construction 2
Version: 2.2.0 Date: 06. 23. 2025 Bugs: - Fixed a bug where using Nanobots: Early Construction 2 caused walls and gates placed by the nanobots to not register for regeneration of health
Version: 2.1.0 Date: 06. 23. 2025 Errors: - Fixed an error that caused worlds not to load when opening a save file with no existing walls in them
Version: 2.0.0 Date: 06. 22. 2025 Changes: - Expanded the mod to now have 3 variants of the wall now; - Regenerative Walls/Gate Mk1 - Regenerative Walls/Gate Mk2 - Regenerative Walls/Gate Mk3 - Technologies have been added for the new walls (Sadly the change/new tech unresearches any current playthroughs who have researched it already...) - New mod settings to control; - Base amount of regen - 3 fields for percentages that increase/decrease the amount of health regeneration for each tier of walls/gates
Version: 1.1.0 Date: 06. 22. 2025 Changes: - Updated prerequisites to include the require research: "Repair Packs"
Version: 1.0.0 Date: 06. 22. 2025 Info: - Intial Release of mod - Adds regenerative walls and gates - Heal amount is configurable in mod settings