Drox's Regenerative Walls


Adds 3 tiers of walls/gates, each progressively getting more health regen as you research the next tiers

Content
2 months ago
2.0
809
Combat

Changelog

Version: 2.3.0
Date: 06. 23. 2025
  Optimisations:
    - Game stuttered due to the script for regenerating health would rescan the world for walls every time.
    - Should still work with Nanobots: Early Construction 2
Version: 2.2.0
Date: 06. 23. 2025
  Bugs:
    - Fixed a bug where using Nanobots: Early Construction 2 caused walls and gates placed by the nanobots to not register for regeneration of health
Version: 2.1.0
Date: 06. 23. 2025
  Errors:
    - Fixed an error that caused worlds not to load when opening a save file with no existing walls in them
Version: 2.0.0
Date: 06. 22. 2025
  Changes:
    - Expanded the mod to now have 3 variants of the wall now;
      - Regenerative Walls/Gate Mk1
      - Regenerative Walls/Gate Mk2
      - Regenerative Walls/Gate Mk3
    - Technologies have been added for the new walls (Sadly the change/new tech unresearches any current playthroughs who have researched it already...)
    - New mod settings to control;
      - Base amount of regen 
      - 3 fields for percentages that increase/decrease the amount of health regeneration for each tier of walls/gates
Version: 1.1.0
Date: 06. 22. 2025
  Changes:
    - Updated prerequisites to include the require research: "Repair Packs"
Version: 1.0.0
Date: 06. 22. 2025
  Info:
    - Intial Release of mod
    - Adds regenerative walls and gates
    - Heal amount is configurable in mod settings