Adds 3 tiers of walls/gates, each progressively getting more health regen as you research the next tiers
Mods introducing new content into the game.
Version: 2.3.0
Date: 06. 23. 2025
Optimisations:
- Game stuttered due to the script for regenerating health would rescan the world for walls every time.
- Should still work with Nanobots: Early Construction 2
Version: 2.2.0
Date: 06. 23. 2025
Bugs:
- Fixed a bug where using Nanobots: Early Construction 2 caused walls and gates placed by the nanobots to not register for regeneration of health
Version: 2.1.0
Date: 06. 23. 2025
Errors:
- Fixed an error that caused worlds not to load when opening a save file with no existing walls in them
Version: 2.0.0
Date: 06. 22. 2025
Changes:
- Expanded the mod to now have 3 variants of the wall now;
- Regenerative Walls/Gate Mk1
- Regenerative Walls/Gate Mk2
- Regenerative Walls/Gate Mk3
- Technologies have been added for the new walls (Sadly the change/new tech unresearches any current playthroughs who have researched it already...)
- New mod settings to control;
- Base amount of regen
- 3 fields for percentages that increase/decrease the amount of health regeneration for each tier of walls/gates
Version: 1.1.0
Date: 06. 22. 2025
Changes:
- Updated prerequisites to include the require research: "Repair Packs"
Version: 1.0.0
Date: 06. 22. 2025
Info:
- Intial Release of mod
- Adds regenerative walls and gates
- Heal amount is configurable in mod settings