Dp77s RealFactory Steam Age deprecated


The name says it all: no electricity - all works only with steam - the ore's processing is rewritten to being more real - new machines and processes, picked out from the reality of the first industrial revolution.

Overhaul
4 years ago
0.17
6

Changelog

Version: 0.1.3
	-_- FOR Q/A WRITE ME ON THE DISCORD FORUM OR IN THE COMMENT SECTION
Dates in which these updates were made: 24. 04. 2019 / 01. 07. 2019 / 19-20. 07. 2019 / 22. 07. 2019
  Features:
	_Added a new brand mining drill powereb by steam: now you can finally play the game in vanilla;
	_Added a new brand machine: the Steam Stone Cutter - It will help you to refine all the stone that you obtain from the ore's processing in useful things, from the Military sector to the Industrial and Building ones;
	_Added a new brand machine: the Steam Water Mill - It will allow you to pump water everywhere you want, it has its pros and cons.
	_Added the new brand steam lab, for allow you to research technologies without electricity;
	_Added 4 new brand science packs:
			Steam science pack - dedicated to the steam age, since you need to power your laboratories with steam;
			Ore science pack - dedicated to ores tech trees;
			Material science pack - dedicated to tech trees that involve construction materials, like stone or concrete;
			Biologic science pack - dedicated to the Biologic tech trees that will be implemented in 0.1.4 version;
	
	_Added the "Stone Refining" tech tree with their own dedicated crafting/item group;
			-_- YOU CAN FIND MORE INFO ON THIS PROCEDURE ON THE FAQ PAGE
			
	_Added two new item groups: Stone refining and Steam handling
	
  Changes:
	_Subdivided the things added by this mod in three main groups: Machine & Intermediates and Ore refining;
	_Changed the steam loader: from 1x2 to 1x1 type, more compact and easier to use;
			-_- QUESTION: DO YOU WANT IT POWERED BY STEAM OR NOT?
			
	_Obviously changed the steam loader's texture, it was orrible.
	_I've started to rebalance the vanilla tech tree in order to merge the modpack with the rest of the game;
			-_- FOR PROBLEM WITH MODS SEE THE THE FAQ PAGE
  
  Fixing:
	_Now the steam compacter needs steam for work
	_Removed some recipes that uses electric power normally available from the beginning.
	
  Scripting:
	_Changed the technology "steam_spalling" into "steam_power"
	
	
		-_- I'VE MADE THIS CHANGES FOCUSING ON MY MODS: THERE COULD BE SOME BUGS WITH BOB ONES, LET ME KNOW IN THE COMMENT SECTION
	Be sure to enter in my discord page for have more information
	
	
										-_- 0.1.4; working on:
	_Expand the stone refining;
	_A biologic expansion, for allow you to create a stable wood production;
	_Convert and adapt some early-game machines essential for the game (i'm going to start from the assembling machine): they'll need steam instead of electric power for work;
	...
	
	-_- Expand the mod and the early-game: the objective of this mod alone is reach electric power and the oil processing
Version: 0.1.2
Date: 20. 04. 2019
  Features:
	_Added the "Advanced Steam Ore Refining" tech tree
	_Added the Steam Loader for allow you to organize your base without inserters and power consuption
	
  Changes:
	_Changed the texture of the Steam Compacter
	_Changed the Steam Stamp Mill's base recipe
	
  Fixing:
	_Fixed Steam Compacter's texture pipe overlays
Version: 0.1.1
Date: 05. 04. 2019
  Fixing:
	_Fixed mod crashing when there weren't the bobmods - thanks to morfl and Chaos (discord page)
Version: 0.1.0
Date: 04. 04. 2019
	FIRST RELEASE
  Features:
	_Added Stamp mill mk1
	_Added Compacter mk1
	
  Modding:
	_Added a new ore processing method - first of seven planned
	
  Scripting:
	_Added compatibility with Boblibrary
	_Added compatibility with Bobores
	_Added compatibility with Bobplates and intermediates