Big, medium and small signs ("plates") which display any signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.6.1 Date: 2025-08-31 Changes: - Vanilla Display Panels can now be placed over with 1x1 or 3x3 Display Plates - Should in theory not break anything
Version: 1.6.0 Date: 2025-08-29 Changes: - Display Plates now mimic the behavior of vanilla Display Panels - This means you can now use circuit networks, circuit conditions and the text display - THIS UPDATE IS A BREAKING CHANGE. You will need to setup your plates again. I couldn't figure out how to automate the migration, sorry :(
Version: 1.5.5 Date: 2025-08-04 Changes: - You can now walk/drive over the plates
Version: 1.5.4 Date: 2025-07-18 Changes: - Now renders the quality indicator if chosen
Version: 1.5.3 Date: 2025-06-20 Changes: - Fix for internal name change
Version: 1.5.2 Date: 2024-12-04 Changes: - Updated for 2.0
Version: 1.5.1 Date: 2023-04-10 Changes: - Mod release automation in GitHub - Skip some additional files in mod distribution
Version: 1.5.0 Date: 2023-03-24 Changes: - Add mod config to disable warning on blueprint updates
Version: 1.4.1 Date: 2022-08-28 Changes: - Increase HP of plates by a factor of 4, so small plates have 160, 280, 400 HP
Version: 1.4.0 Date: 2022-08-28 Changes: - Quick toggle of map marker using keybind for rotate (default: R)
Version: 1.3.1 Date: 2022-08-28 Changes: - Prevent crashes when user update an existing blueprint - refactor(internal): rename custom input events - refactor: exit event listeners earlier if events don't match what display plates is listening for - refactor: reduce code duplication, reduce nesting and remove dead code - Updated name and description to improve discovery (Display Plates -> Display Plates - Ground Signs & Map Markers)
Version: 1.3.0 Date: 2022-08-25 Changes: - Add remote interface allowing other mods to set the sprite on a Display Plate, thanks to billbo99!
Version: 1.2.8 Date: 2022-08-25 Changes: - Fix migration for IR2 which broke interactive tutorials in vanilla.
Version: 1.2.7 Date: 2021-07-28 Changes: - Reduce mod size by removing bundled modportal screenshots.
Version: 1.2.6 Date: 2021-07-25 Changes: - Re-release of 1.2.5 without extra stuff that's not working yet.
Version: 1.2.5 Date: 2021-07-25 Changes: - Add on off labels to switch in ui
Version: 1.2.4 Date: 2021-07-25 Changes: - Fix crash when selecting virtual signals and fix so they render on plate!
Version: 1.2.3 Date: 2021-07-24 Changes: - Attempt to migrate renders from IndustrialDisplayPlates when both mods are run side by side. - Add missing english text - Fix paths after mod rename
Version: 1.2.1 Date: 2021-07-23 Changes: - Fix update references for dependencies
Version: 1.2.0 Date: 2021-07-23 Changes: - Create fork from https://mods.factorio.com/mod/IndustrialDisplayPlates - Updated GUI using native Signal selector
Version: 1.1.0 Date: 2020-12-02 Changes: - Version bump for base game 1.1
Version: 0.18.5 Date: 2020-11-23 Bugfixes: - Bumped version to fix version mess
Version: 0.18.3 Date: 2020-11-22 Changes: - removed unneeded mipmap for map marker (thanks to Deadlock989) - restored IR compat (thanks to Deadlock989) - fixed steel display migration (again) (thanks to Deadlock989) - fixed styles (thanks to Deadlock989)
Version: 0.18.2 Date: 2020-08-02 Changes: - moved plates to Dectorio recipe group (if installed) Bugfixes: - removed check for show_in_library (removed in 0.18.37)
Version: 0.18.1 Date: 2020-05-26 Bugfixes: - Quick fix for base GUI changes (styles and search icon)
Version: 0.18.0 Date: 2020-04-08 Changes: - Mod takeover from https://mods.factorio.com/mod/IndustrialDisplays - Changed versioning - Changed changelog date format - Changed mod name Features: - Added german locale
Version: 1.0.8 Date: 2020-03-26 Bugfixes: - Fixed a typo that caused problems for mods that raise custom revive events. Known issues: - Plate settings are not restored by undo/CTRL-Z. This can't be fixed.
Version: 1.0.7 Date: 2020-03-22 Bugfixes: - Localised name searches were removed. The search filter now only matches against internal names. - Better checking for open GUIs on plates being mined/destroyed.
Version: 1.0.6 Date: 2020-03-20 Changes: - Added a search filter, which works with the localised (translated) names of items. - I heard you don't like displays, so I removed displays that display displays. Bugfixes: - Plate GUI closes if the owner was removed/destroyed.
Version: 1.0.5 Date: 2020-03-17 Bugfixes: - Minor style updates to reflect recent changes to the character GUI. - Requires Factorio 0.18.13 or above.
Version: 1.0.4 Date: 2020-03-13 Bugfixes: - Fixed a selection grid width glitch if all subgroups within a tab have less than 10 items.
Version: 1.0.3 Date: 2020-03-07 Bugfixes: - Fixed a crash with blueprinted display items that do not exist, e.g. items from a removed mod.
Version: 1.0.2 Date: 2020-02-28 Changes: - Added 2x2 and 1x1 versions. - Recipes reflect coverage. - Iron version is rustier.
Version: 1.0.1 Date: 2020-02-24 Bugfixes: - Fixed changelog. Hilarious.
Version: 1.0.0 Date: 2020-02-24 Changes: - Initial release. This mod was forked from the 0.17 version of Industrial Revolution (and is not compatible with it). - Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite. - Copper, iron and steel displays are provided by default. - Now uses ghost tags instead of hax to store plate settings in blueprints. - GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.