Display Plates - Ground Signs & Map Markers - Forked


Big, medium and small signs ("plates") which display any signal

Utilities
4 days ago
2.0
516
Environment

Changelog

Version: 1.6.1
Date: 2025-08-31
  Changes:
    - Vanilla Display Panels can now be placed over with 1x1 or 3x3 Display Plates
    - Should in theory not break anything
Version: 1.6.0
Date: 2025-08-29
  Changes:
    - Display Plates now mimic the behavior of vanilla Display Panels
      - This means you can now use circuit networks, circuit conditions and the text display
    - THIS UPDATE IS A BREAKING CHANGE. You will need to setup your plates again. I couldn't figure out how to automate the migration, sorry :(
Version: 1.5.5
Date: 2025-08-04
  Changes:
    - You can now walk/drive over the plates
Version: 1.5.4
Date: 2025-07-18
  Changes:
    - Now renders the quality indicator if chosen
Version: 1.5.3
Date: 2025-06-20
  Changes:
    - Fix for internal name change
Version: 1.5.2
Date: 2024-12-04
  Changes:
    - Updated for 2.0
Version: 1.5.1
Date: 2023-04-10
  Changes:
    - Mod release automation in GitHub
    - Skip some additional files in mod distribution
Version: 1.5.0
Date: 2023-03-24
  Changes:
    - Add mod config to disable warning on blueprint updates
Version: 1.4.1
Date: 2022-08-28
  Changes:
    - Increase HP of plates by a factor of 4, so small plates have 160, 280, 400 HP
Version: 1.4.0
Date: 2022-08-28
  Changes:
    - Quick toggle of map marker using keybind for rotate (default: R)
Version: 1.3.1
Date: 2022-08-28
  Changes:
    - Prevent crashes when user update an existing blueprint
    - refactor(internal): rename custom input events
    - refactor: exit event listeners earlier if events don't match what display plates is listening for
    - refactor: reduce code duplication, reduce nesting and remove dead code
    - Updated name and description to improve discovery (Display Plates -> Display Plates - Ground Signs & Map Markers)
Version: 1.3.0
Date: 2022-08-25
  Changes:
    - Add remote interface allowing other mods to set the sprite on a Display Plate, thanks to billbo99!
Version: 1.2.8
Date: 2022-08-25
  Changes:
    - Fix migration for IR2 which broke interactive tutorials in vanilla.
Version: 1.2.7
Date: 2021-07-28
  Changes:
    - Reduce mod size by removing bundled modportal screenshots.
Version: 1.2.6
Date: 2021-07-25
  Changes:
    - Re-release of 1.2.5 without extra stuff that's not working yet.
Version: 1.2.5
Date: 2021-07-25
  Changes:
    - Add on off labels to switch in ui
Version: 1.2.4
Date: 2021-07-25
  Changes:
    - Fix crash when selecting virtual signals and fix so they render on plate!
Version: 1.2.3
Date: 2021-07-24
  Changes:
    - Attempt to migrate renders from IndustrialDisplayPlates when both mods are run side by side.
    - Add missing english text
    - Fix paths after mod rename
Version: 1.2.1
Date: 2021-07-23
  Changes:
    - Fix update references for dependencies
Version: 1.2.0
Date: 2021-07-23
  Changes:
    - Create fork from https://mods.factorio.com/mod/IndustrialDisplayPlates
    - Updated GUI using native Signal selector
Version: 1.1.0
Date: 2020-12-02
  Changes:
    - Version bump for base game 1.1
Version: 0.18.5
Date: 2020-11-23
  Bugfixes:
    - Bumped version to fix version mess
Version: 0.18.3
Date: 2020-11-22
  Changes:
    - removed unneeded mipmap for map marker (thanks to Deadlock989)
    - restored IR compat (thanks to Deadlock989)
    - fixed steel display migration (again) (thanks to Deadlock989)
    - fixed styles (thanks to Deadlock989)
Version: 0.18.2
Date: 2020-08-02
  Changes:
    - moved plates to Dectorio recipe group (if installed)
  Bugfixes:
    - removed check for show_in_library (removed in 0.18.37)
Version: 0.18.1
Date: 2020-05-26
  Bugfixes:
    - Quick fix for base GUI changes (styles and search icon)
Version: 0.18.0
Date: 2020-04-08
  Changes:
    - Mod takeover from https://mods.factorio.com/mod/IndustrialDisplays
    - Changed versioning
    - Changed changelog date format
    - Changed mod name
  Features:
    - Added german locale
Version: 1.0.8
Date: 2020-03-26
  Bugfixes:
    - Fixed a typo that caused problems for mods that raise custom revive events.
  Known issues:
    - Plate settings are not restored by undo/CTRL-Z. This can't be fixed.
Version: 1.0.7
Date: 2020-03-22
  Bugfixes:
    - Localised name searches were removed. The search filter now only matches against internal names.
    - Better checking for open GUIs on plates being mined/destroyed.
Version: 1.0.6
Date: 2020-03-20
  Changes:
    - Added a search filter, which works with the localised (translated) names of items.
    - I heard you don't like displays, so I removed displays that display displays.
  Bugfixes:
    - Plate GUI closes if the owner was removed/destroyed.
Version: 1.0.5
Date: 2020-03-17
  Bugfixes:
    - Minor style updates to reflect recent changes to the character GUI.
    - Requires Factorio 0.18.13 or above.
Version: 1.0.4
Date: 2020-03-13
  Bugfixes:
    - Fixed a selection grid width glitch if all subgroups within a tab have less than 10 items.
Version: 1.0.3
Date: 2020-03-07
  Bugfixes:
    - Fixed a crash with blueprinted display items that do not exist, e.g. items from a removed mod.
Version: 1.0.2
Date: 2020-02-28
  Changes:
    - Added 2x2 and 1x1 versions.
    - Recipes reflect coverage.
    - Iron version is rustier.
Version: 1.0.1
Date: 2020-02-24
  Bugfixes:
    - Fixed changelog. Hilarious.
Version: 1.0.0
Date: 2020-02-24
  Changes:
    - Initial release. This mod was forked from the 0.17 version of Industrial Revolution (and is not compatible with it).
    - Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite.
    - Copper, iron and steel displays are provided by default.
    - Now uses ghost tags instead of hax to store plate settings in blueprints.
    - GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.