Big, medium and small signs ("plates") which display any signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.6.1
Date: 2025-08-31
Changes:
- Vanilla Display Panels can now be placed over with 1x1 or 3x3 Display Plates
- Should in theory not break anything
Version: 1.6.0
Date: 2025-08-29
Changes:
- Display Plates now mimic the behavior of vanilla Display Panels
- This means you can now use circuit networks, circuit conditions and the text display
- THIS UPDATE IS A BREAKING CHANGE. You will need to setup your plates again. I couldn't figure out how to automate the migration, sorry :(
Version: 1.5.5
Date: 2025-08-04
Changes:
- You can now walk/drive over the plates
Version: 1.5.4
Date: 2025-07-18
Changes:
- Now renders the quality indicator if chosen
Version: 1.5.3
Date: 2025-06-20
Changes:
- Fix for internal name change
Version: 1.5.2
Date: 2024-12-04
Changes:
- Updated for 2.0
Version: 1.5.1
Date: 2023-04-10
Changes:
- Mod release automation in GitHub
- Skip some additional files in mod distribution
Version: 1.5.0
Date: 2023-03-24
Changes:
- Add mod config to disable warning on blueprint updates
Version: 1.4.1
Date: 2022-08-28
Changes:
- Increase HP of plates by a factor of 4, so small plates have 160, 280, 400 HP
Version: 1.4.0
Date: 2022-08-28
Changes:
- Quick toggle of map marker using keybind for rotate (default: R)
Version: 1.3.1
Date: 2022-08-28
Changes:
- Prevent crashes when user update an existing blueprint
- refactor(internal): rename custom input events
- refactor: exit event listeners earlier if events don't match what display plates is listening for
- refactor: reduce code duplication, reduce nesting and remove dead code
- Updated name and description to improve discovery (Display Plates -> Display Plates - Ground Signs & Map Markers)
Version: 1.3.0
Date: 2022-08-25
Changes:
- Add remote interface allowing other mods to set the sprite on a Display Plate, thanks to billbo99!
Version: 1.2.8
Date: 2022-08-25
Changes:
- Fix migration for IR2 which broke interactive tutorials in vanilla.
Version: 1.2.7
Date: 2021-07-28
Changes:
- Reduce mod size by removing bundled modportal screenshots.
Version: 1.2.6
Date: 2021-07-25
Changes:
- Re-release of 1.2.5 without extra stuff that's not working yet.
Version: 1.2.5
Date: 2021-07-25
Changes:
- Add on off labels to switch in ui
Version: 1.2.4
Date: 2021-07-25
Changes:
- Fix crash when selecting virtual signals and fix so they render on plate!
Version: 1.2.3
Date: 2021-07-24
Changes:
- Attempt to migrate renders from IndustrialDisplayPlates when both mods are run side by side.
- Add missing english text
- Fix paths after mod rename
Version: 1.2.1
Date: 2021-07-23
Changes:
- Fix update references for dependencies
Version: 1.2.0
Date: 2021-07-23
Changes:
- Create fork from https://mods.factorio.com/mod/IndustrialDisplayPlates
- Updated GUI using native Signal selector
Version: 1.1.0
Date: 2020-12-02
Changes:
- Version bump for base game 1.1
Version: 0.18.5
Date: 2020-11-23
Bugfixes:
- Bumped version to fix version mess
Version: 0.18.3
Date: 2020-11-22
Changes:
- removed unneeded mipmap for map marker (thanks to Deadlock989)
- restored IR compat (thanks to Deadlock989)
- fixed steel display migration (again) (thanks to Deadlock989)
- fixed styles (thanks to Deadlock989)
Version: 0.18.2
Date: 2020-08-02
Changes:
- moved plates to Dectorio recipe group (if installed)
Bugfixes:
- removed check for show_in_library (removed in 0.18.37)
Version: 0.18.1
Date: 2020-05-26
Bugfixes:
- Quick fix for base GUI changes (styles and search icon)
Version: 0.18.0
Date: 2020-04-08
Changes:
- Mod takeover from https://mods.factorio.com/mod/IndustrialDisplays
- Changed versioning
- Changed changelog date format
- Changed mod name
Features:
- Added german locale
Version: 1.0.8
Date: 2020-03-26
Bugfixes:
- Fixed a typo that caused problems for mods that raise custom revive events.
Known issues:
- Plate settings are not restored by undo/CTRL-Z. This can't be fixed.
Version: 1.0.7
Date: 2020-03-22
Bugfixes:
- Localised name searches were removed. The search filter now only matches against internal names.
- Better checking for open GUIs on plates being mined/destroyed.
Version: 1.0.6
Date: 2020-03-20
Changes:
- Added a search filter, which works with the localised (translated) names of items.
- I heard you don't like displays, so I removed displays that display displays.
Bugfixes:
- Plate GUI closes if the owner was removed/destroyed.
Version: 1.0.5
Date: 2020-03-17
Bugfixes:
- Minor style updates to reflect recent changes to the character GUI.
- Requires Factorio 0.18.13 or above.
Version: 1.0.4
Date: 2020-03-13
Bugfixes:
- Fixed a selection grid width glitch if all subgroups within a tab have less than 10 items.
Version: 1.0.3
Date: 2020-03-07
Bugfixes:
- Fixed a crash with blueprinted display items that do not exist, e.g. items from a removed mod.
Version: 1.0.2
Date: 2020-02-28
Changes:
- Added 2x2 and 1x1 versions.
- Recipes reflect coverage.
- Iron version is rustier.
Version: 1.0.1
Date: 2020-02-24
Bugfixes:
- Fixed changelog. Hilarious.
Version: 1.0.0
Date: 2020-02-24
Changes:
- Initial release. This mod was forked from the 0.17 version of Industrial Revolution (and is not compatible with it).
- Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite.
- Copper, iron and steel displays are provided by default.
- Now uses ghost tags instead of hax to store plate settings in blueprints.
- GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.