DisplayPlatesForked Nullius Fix

by Krovah

Restores DisplayPlatesForked's functionality under Nullius 2.0. Additionally, adjusts materials and graphics to fit the Nullius ecosystem.

Tweaks
3 days ago
2.0
5
Circuit network

Changelog

Version: 1.0.1
Date: 27. 06. 2026
  Mod Formatting:
    - Added proper thumbnail.
Version: 1.0.0
Date: 27. 06. 2026
  Compatibility:
    - Fixed DisplayPlatesForked's display plates being invisible and unusable when played
      alongside Nullius. Nullius only knew how to recognize the original "DisplayPlates" mod
      by name, so when the community-maintained fork loaded instead, Nullius's built-in
      compatibility code never triggered, and it hid everything by mistake.
    - All nine display plates (small, medium, and large, in iron, steel, and copper) are
      visible, craftable, and placeable again.
    - DisplayPlatesForked has no research of its own for these items, so they stay unlocked
      from the very start of the game. I have not figured out a way around this yet.
    - Tested and confirmed working alongside SchallCircuitGroup and DisplayPlatesForkedTweaks,
      with no conflicts.
    - All four mod combination states now handled correctly. Without
      SchallCircuitGroup, items land in display-plates under logistics. With
      SchallCircuitGroup, items are assigned circuit-visual unconditionally,
      covering both the Tweaks-present and Tweaks-absent cases.

  Bugfixes:
    - Display plates no longer land in the Unsorted (?) crafting tab. Root cause:
      Nullius sets item.subgroup = "hidden" (group "other") on all DisplayPlates
      items it does not recognize, which includes everything from the Forked
      variant. The initial compatibility fix restored item visibility and flags
      but never wrote item.subgroup back, so items remained in the hidden/other
      group and rendered as Unsorted. The display-plates subgroup itself (group
      logistics) was always valid; the fix is to explicitly reassign subgroup on
      each item.

  Balancing:
    - Renamed the three display plate tiers to match what they're actually made of: Iron
      Display Plate, Steel Display Plate, and Plastic Display Plate. Previously they were
      called Steel, Aluminum, and Plastic - names inherited from Nullius's own locale
      strings that never matched the ingredient the recipe actually asked for.
    - Recipes now use Nullius's own Iron Ingot, Steel Ingot, and Plastic instead of vanilla
      Iron Plate, Steel Plate, and Copper Plate. Amounts per size are unchanged.

  Graphics:
    - Replaced copper display plate icons and entity sprites with plastic-themed
      recolors to match the Nullius material the recipe actually consumes.
      Applies to all three sizes (small, medium, large). Shadow layers and all
      iron/steel display visuals are untouched.
    - Icons and world textures for iron and steel plates retain their original colors.
      Only the name and the recipe ingredient changed for those tiers.

  Nullius Material Consistency:
    - Placed display plates now show Nullius-flavored names in the world (Steel, Aluminum,
      and Plastic display plates, replacing the original Iron, Steel, and Copper names) to
      match Nullius's own naming style. They maintain their original texture colors.
    - Inventory and crafting menu names now match their actual materials (Iron, Steel,
      Plastic), aligning with recipe inputs.