Science labs light up with the colour of the ingredients they're consuming, instead of always blue. More advanced recipes make a fancier show! If it's slowing down your game, try turning off "high quality" in the mod options. Unofficial compatibility build for Factorio 2.1.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.1
Date: 12. 10. 2024
Changes:
- Remove error reporting (thank you for your service)
Version: 2.0.0
Date: 12. 10. 2024
Changes:
- Support for 2.0 API Updates
- Colours updated for Space Age science packs
- Option to reduce quality
Version: 1.1.4
Date: 04. 05. 2024
Changes:
- Support for multiple surfaces (thanks Hi-ImKyle!)
- Added getIngredientColor interface (thanks oorzkws!)
Version: 1.1.3
Date: 05. 03. 2021
Changes:
- Fixed issue when claiming non-lab entities in Ruins mod (thanks Deltaqyto!)
Version: 1.1.2
Date: 03. 03. 2021
Changes:
- Support for AbandonedRuins (requires version 1.1.4 of the mod)
Version: 1.1.1
Date: 29. 11. 2020
Changes:
- Remove lights, and add new additive glow from base mod
Version: 1.0.2
Date: 06. 03. 2020
Fixes:
- Properly fixed on_init issue
Version: 1.0.1
Date: 25. 02. 2020
Fixes:
- Fixed an issue where remote calls in on_init would run into nil references
Version: 1.0.0
Date: 14. 02. 2020
Changes:
- Removed direct support for other mods. Instead there is an API so that mods can manage their own compatibility. (See FAQ)
Fixes:
- Fixed an issue where partially unknown ingredient lists would cause a crash (thanks Hornwitser!)
- Bumped version compatibility to 1.1.0 (I didn't read the patch notes)
Version: 0.18.0
Date: 27. 01. 2020
Changes:
- Bumped version requirements to 0.18 (I didn't read the patch notes)
- Changed versioning scheme to reflect minor Factorio version
Version: 0.1.16
Date: 29. 12. 2019
Changes:
- Support for BetterFlasks
- Fixed potential desync due to changing data on load
Version: 0.1.15
Date: 23. 12. 2019
Changes:
- Support Krastorio (thanks, nicolas-lang!)
Version: 0.1.14
Date: 12. 10. 2019
Changes:
- Support Industrial Revolution science packs
Version: 0.1.13
Date: 27. 06. 2019
Changes:
- Added some optional dependencies so that DiscoScience loads after them, avoiding missing colours
Version: 0.1.12
Date: 27. 06. 2019
Changes:
- Support for Big Lab
- Support for Schall Machine Scaling
Fixes:
- Fixed a startup error when no labs had matching colours
Version: 0.1.11
Date: 27. 05. 2019
Changes:
- Support for Bob's Tech labs
Version: 0.1.10
Date: 09. 05. 2019
Changes:
- Support for Science Cost Tweaker labs
Version: 0.1.9
Date: 03. 05. 2019
Changes:
- Only animate regular labs (ignore e.g. Space Exploration labs, or NPE lab)
Version: 0.1.8
Date: 30. 04. 2019
Bugfixes:
- Fixed upgrading from very old versions of the mod
Version: 0.1.7
Date: 28. 04. 2019
Bugfixes:
- Handle missing icons gracefully
Version: 0.1.6
Date: 27. 04. 2019
Changes:
- Added more colour patterns
Version: 0.1.5
Date: 22. 04. 2019
Bugfixes:
- Handle missing render objects gracefully
- Fixed multiplayer check (thanks Klonan)
Version: 0.1.4
Date: 15. 04. 2019
Bugfixes:
- Only report errors in singleplayer (since messages don't work in multiplayer)
Version: 0.1.3
Date: 14. 04. 2019
Changes:
- Colours for some of the Py mods (thanks wchristian)
Version: 0.1.2
Date: 14. 04. 2019
Bugfixes:
- Fixed a possible fatal error when light direction goes negative
Version: 0.1.1
Date: 14. 04. 2019
Bugfixes:
- Fixed error handling (errors would stop the game rather than showing a message)
Version: 0.1.0
Date: 13. 04. 2019
Changes:
- Labs light up in patterns centered around the player
- Updates are spread over 6 ticks instead of 5, slightly compensating for increased complexity
Version: 0.0.10
Date: 12. 04. 2019
Changes:
- Log missing ingredient colours on load
Bugfixes:
- Stopped indexing a table by LuaEntity (this should prevent RAM leak)
- Mutable state is all stored in global (this should prevent desyncs)
Version: 0.0.9
Date: 11. 04. 2019
Changes:
- Colours mapped by icons instead of tech names (thanks sparr for the idea)
- Support for Bob's Tech
- Unrecognized science packs use magenta instead of white
Version: 0.0.8
Date: 10. 04. 2019
Bugfixes:
- Addressed potential issue with technologies that have no ingredients
- Warn about unregistered labs being deleted, or labs being registered twice
Version: 0.0.7
Date: 02. 04. 2019
Bugfixes:
- Fixed fatal Lua error when encountering lab whose deletion was not registered
Version: 0.0.6
Date: 31. 03. 2019
Changes:
- When encountering recognised non-fatal errors, DiscoScience will alert the user with a dialog instead of silently ignoring the issue.
Bugfixes:
- Fixed fatal Lua error when encountering a malformed entity callback
Version: 0.0.5
Date: 30. 03. 2019
Changes:
- Icon now looks cooler than the in-game graphics
Bugfixes:
- Fixed fatal Lua error when encountering unregistered lab. This should increase compatibility with mods that create entities without raising events.
Version: 0.0.4
Date: 20. 03. 2019
Bugfixes:
- Fixed fatal Lua error when encountering ingredient with unknown colour. Unknown ingredients now default to white.