Disco Science


Science labs light up with the colours of the science packs they are consuming, instead of just blue.

Tweaks
30 days ago
0.17 - 2.0
221K

g Unrelated nil

5 years ago

Failed to load mods: DiscoScience/prototypes/colorMapping.lua:40: attempt to index local 'ingredient' (a nil value)
stack traceback:
DiscoScience/prototypes/colorMapping.lua:40: in function 'mapIngredientColors'
DiscoScience/data-final-fixes.lua:16: in main chunk

It crashes when loading with an unfinished version of my deadlock space exploration bridge mod. That mod crashes the game by itself currently, but i'm interested if you could tell me what could potentially cause that issue since it might help me fix my own thing.

5 years ago

ok, I idenified the issue. I was giving a tech a non existant item as an ingredient.

5 years ago

Cheers, I’m glad you figured it out!

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