Disco Science


Makes science labs light up with the colours of the science packs they are consuming.

Tweaks
3 years ago
0.17 - 1.1
166K

Changelog

Version: 1.1.3
Date: 05. 03. 2021
  Changes:
    - Fixed issue when claiming non-lab entities in Ruins mod (thanks Deltaqyto!)
Version: 1.1.2
Date: 03. 03. 2021
  Changes:
    - Support for AbandonedRuins (requires version 1.1.4 of the mod)
Version: 1.1.1
Date: 29. 11. 2020
  Changes:
    - Remove lights, and add new additive glow from base mod
Version: 1.0.2
Date: 06. 03. 2020
  Fixes:
    - Properly fixed on_init issue
Version: 1.0.1
Date: 25. 02. 2020
  Fixes:
    - Fixed an issue where remote calls in on_init would run into nil references
Version: 1.0.0
Date: 14. 02. 2020
  Changes:
    - Removed direct support for other mods. Instead there is an API so that mods can manage their own compatibility. (See FAQ)
  Fixes:
    - Fixed an issue where partially unknown ingredient lists would cause a crash (thanks Hornwitser!)
    - Bumped version compatibility to 1.1.0 (I didn't read the patch notes)
Version: 0.18.0
Date: 27. 01. 2020
  Changes:
    - Bumped version requirements to 0.18 (I didn't read the patch notes)
    - Changed versioning scheme to reflect minor Factorio version
Version: 0.1.16
Date: 29. 12. 2019
  Changes:
    - Support for BetterFlasks
    - Fixed potential desync due to changing data on load
Version: 0.1.15
Date: 23. 12. 2019
  Changes:
    - Support Krastorio (thanks, nicolas-lang!)
Version: 0.1.14
Date: 12. 10. 2019
  Changes:
    - Support Industrial Revolution science packs
Version: 0.1.13
Date: 27. 06. 2019
  Changes:
    - Added some optional dependencies so that DiscoScience loads after them, avoiding missing colours
Version: 0.1.12
Date: 27. 06. 2019
  Changes:
    - Support for Big Lab
    - Support for Schall Machine Scaling
  Fixes:
    - Fixed a startup error when no labs had matching colours
Version: 0.1.11
Date: 27. 05. 2019
  Changes:
    - Support for Bob's Tech labs
Version: 0.1.10
Date: 09. 05. 2019
  Changes:
    - Support for Science Cost Tweaker labs
Version: 0.1.9
Date: 03. 05. 2019
  Changes:
    - Only animate regular labs (ignore e.g. Space Exploration labs, or NPE lab)
Version: 0.1.8
Date: 30. 04. 2019
  Bugfixes:
    - Fixed upgrading from very old versions of the mod
Version: 0.1.7
Date: 28. 04. 2019
  Bugfixes:
    - Handle missing icons gracefully
Version: 0.1.6
Date: 27. 04. 2019
  Changes:
    - Added more colour patterns
Version: 0.1.5
Date: 22. 04. 2019
  Bugfixes:
    - Handle missing render objects gracefully
    - Fixed multiplayer check (thanks Klonan)
Version: 0.1.4
Date: 15. 04. 2019
  Bugfixes:
    - Only report errors in singleplayer (since messages don't work in multiplayer)
Version: 0.1.3
Date: 14. 04. 2019
  Changes:
    - Colours for some of the Py mods (thanks wchristian)
Version: 0.1.2
Date: 14. 04. 2019
  Bugfixes:
    - Fixed a possible fatal error when light direction goes negative
Version: 0.1.1
Date: 14. 04. 2019
  Bugfixes:
    - Fixed error handling (errors would stop the game rather than showing a message)
Version: 0.1.0
Date: 13. 04. 2019
  Changes:
    - Labs light up in patterns centered around the player
    - Updates are spread over 6 ticks instead of 5, slightly compensating for increased complexity
Version: 0.0.10
Date: 12. 04. 2019
  Changes:
    - Log missing ingredient colours on load
  Bugfixes:
    - Stopped indexing a table by LuaEntity (this should prevent RAM leak)
    - Mutable state is all stored in global (this should prevent desyncs)
Version: 0.0.9
Date: 11. 04. 2019
  Changes:
    - Colours mapped by icons instead of tech names (thanks sparr for the idea)
    - Support for Bob's Tech
    - Unrecognized science packs use magenta instead of white
Version: 0.0.8
Date: 10. 04. 2019
  Bugfixes:
    - Addressed potential issue with technologies that have no ingredients
    - Warn about unregistered labs being deleted, or labs being registered twice
Version: 0.0.7
Date: 02. 04. 2019
  Bugfixes:
    - Fixed fatal Lua error when encountering lab whose deletion was not registered
Version: 0.0.6
Date: 31. 03. 2019
  Changes:
    - When encountering recognised non-fatal errors, DiscoScience will alert the user with a dialog instead of silently ignoring the issue.
  Bugfixes:
    - Fixed fatal Lua error when encountering a malformed entity callback
Version: 0.0.5
Date: 30. 03. 2019
  Changes:
    - Icon now looks cooler than the in-game graphics
  Bugfixes:
    - Fixed fatal Lua error when encountering unregistered lab. This should increase compatibility with mods that create entities without raising events.
Version: 0.0.4
Date: 20. 03. 2019
  Bugfixes:
    - Fixed fatal Lua error when encountering ingredient with unknown colour. Unknown ingredients now default to white.