Science labs light up with the colours of the science packs they are consuming, instead of just blue.
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.1 Date: 12. 10. 2024 Changes: - Remove error reporting (thank you for your service)
Version: 2.0.0 Date: 12. 10. 2024 Changes: - Support for 2.0 API Updates - Colours updated for Space Age science packs - Option to reduce quality
Version: 1.1.4 Date: 04. 05. 2024 Changes: - Support for multiple surfaces (thanks Hi-ImKyle!) - Added getIngredientColor interface (thanks oorzkws!)
Version: 1.1.3 Date: 05. 03. 2021 Changes: - Fixed issue when claiming non-lab entities in Ruins mod (thanks Deltaqyto!)
Version: 1.1.2 Date: 03. 03. 2021 Changes: - Support for AbandonedRuins (requires version 1.1.4 of the mod)
Version: 1.1.1 Date: 29. 11. 2020 Changes: - Remove lights, and add new additive glow from base mod
Version: 1.0.2 Date: 06. 03. 2020 Fixes: - Properly fixed on_init issue
Version: 1.0.1 Date: 25. 02. 2020 Fixes: - Fixed an issue where remote calls in on_init would run into nil references
Version: 1.0.0 Date: 14. 02. 2020 Changes: - Removed direct support for other mods. Instead there is an API so that mods can manage their own compatibility. (See FAQ) Fixes: - Fixed an issue where partially unknown ingredient lists would cause a crash (thanks Hornwitser!) - Bumped version compatibility to 1.1.0 (I didn't read the patch notes)
Version: 0.18.0 Date: 27. 01. 2020 Changes: - Bumped version requirements to 0.18 (I didn't read the patch notes) - Changed versioning scheme to reflect minor Factorio version
Version: 0.1.16 Date: 29. 12. 2019 Changes: - Support for BetterFlasks - Fixed potential desync due to changing data on load
Version: 0.1.15 Date: 23. 12. 2019 Changes: - Support Krastorio (thanks, nicolas-lang!)
Version: 0.1.14 Date: 12. 10. 2019 Changes: - Support Industrial Revolution science packs
Version: 0.1.13 Date: 27. 06. 2019 Changes: - Added some optional dependencies so that DiscoScience loads after them, avoiding missing colours
Version: 0.1.12 Date: 27. 06. 2019 Changes: - Support for Big Lab - Support for Schall Machine Scaling Fixes: - Fixed a startup error when no labs had matching colours
Version: 0.1.11 Date: 27. 05. 2019 Changes: - Support for Bob's Tech labs
Version: 0.1.10 Date: 09. 05. 2019 Changes: - Support for Science Cost Tweaker labs
Version: 0.1.9 Date: 03. 05. 2019 Changes: - Only animate regular labs (ignore e.g. Space Exploration labs, or NPE lab)
Version: 0.1.8 Date: 30. 04. 2019 Bugfixes: - Fixed upgrading from very old versions of the mod
Version: 0.1.7 Date: 28. 04. 2019 Bugfixes: - Handle missing icons gracefully
Version: 0.1.6 Date: 27. 04. 2019 Changes: - Added more colour patterns
Version: 0.1.5 Date: 22. 04. 2019 Bugfixes: - Handle missing render objects gracefully - Fixed multiplayer check (thanks Klonan)
Version: 0.1.4 Date: 15. 04. 2019 Bugfixes: - Only report errors in singleplayer (since messages don't work in multiplayer)
Version: 0.1.3 Date: 14. 04. 2019 Changes: - Colours for some of the Py mods (thanks wchristian)
Version: 0.1.2 Date: 14. 04. 2019 Bugfixes: - Fixed a possible fatal error when light direction goes negative
Version: 0.1.1 Date: 14. 04. 2019 Bugfixes: - Fixed error handling (errors would stop the game rather than showing a message)
Version: 0.1.0 Date: 13. 04. 2019 Changes: - Labs light up in patterns centered around the player - Updates are spread over 6 ticks instead of 5, slightly compensating for increased complexity
Version: 0.0.10 Date: 12. 04. 2019 Changes: - Log missing ingredient colours on load Bugfixes: - Stopped indexing a table by LuaEntity (this should prevent RAM leak) - Mutable state is all stored in global (this should prevent desyncs)
Version: 0.0.9 Date: 11. 04. 2019 Changes: - Colours mapped by icons instead of tech names (thanks sparr for the idea) - Support for Bob's Tech - Unrecognized science packs use magenta instead of white
Version: 0.0.8 Date: 10. 04. 2019 Bugfixes: - Addressed potential issue with technologies that have no ingredients - Warn about unregistered labs being deleted, or labs being registered twice
Version: 0.0.7 Date: 02. 04. 2019 Bugfixes: - Fixed fatal Lua error when encountering lab whose deletion was not registered
Version: 0.0.6 Date: 31. 03. 2019 Changes: - When encountering recognised non-fatal errors, DiscoScience will alert the user with a dialog instead of silently ignoring the issue. Bugfixes: - Fixed fatal Lua error when encountering a malformed entity callback
Version: 0.0.5 Date: 30. 03. 2019 Changes: - Icon now looks cooler than the in-game graphics Bugfixes: - Fixed fatal Lua error when encountering unregistered lab. This should increase compatibility with mods that create entities without raising events.
Version: 0.0.4 Date: 20. 03. 2019 Bugfixes: - Fixed fatal Lua error when encountering ingredient with unknown colour. Unknown ingredients now default to white.