Disco Science


Science labs light up with the colours of the science packs they are consuming, instead of just blue.

Tweaks
27 days ago
0.17 - 2.0
220K

i [Implemented] Compatibility with other mod labs

5 years ago

If you remove the check for entity.name equals lab inside the lab renderer file, you make other mod labs, like science cost tweaker, compatible with your mod!

5 years ago

Hey nagapito, thanks for the info. I actually just put that check in there the other day in order to stop DiscoScience from drawing animations on completely different types of labs, such as those in Space Exploration or the built in New Player Experience scenario. I guess there are some labs which use the same animation, so I’ll have to figure out a way of telling the difference.

5 years ago

0.1.10 adds support for Science Cost Tweaker (mexmer) labs

5 years ago

Could you add support for the Lab MK2 from Bob's tech?
It's a tinted version normal lab so it should just work.

5 years ago

Could you add support for the Lab MK2 from Bob's tech?
It's a tinted version normal lab so it should just work.

Done.

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