Dirt Path

by Mylon

Heavily trafficked areas will change over time.

Tweaks
11 days ago
0.14 - 2.0
10.7K
Environment

b Crash

13 days ago

The mod Dirt Path (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Dirt_Path::on_player_changed_position (ID 93)
LuaTile API call when LuaTile was invalid.
stack traceback:
[C]: in function 'index'
__Dirt_Path
/control.lua:309: in function <Dirt_Path/control.lua:298>

13 days ago

Happened twice. From the map view both times

13 days ago

Same error, I wasn't moving and viewing at my map at the time

The mod Dirt Path (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Dirt_Path::on_player_changed_position (ID 93)
LuaTile API call when LuaTile was invalid.
stack traceback:
[C]: in function 'index'
__Dirt_Path
/control.lua:309: in function <Dirt_Path/control.lua:298>

13 days ago

I've seen this too. Looking at the source code, I can't see any reason for the tile to be invalid there (it's just been received from the player's surface using the player's position) but I threw a check of tile.valid on it before the call to hidden_tile, and I haven't seen the crash since. It was very rare though - I saw it twice in perhaps three or four hours of play with the mod enabled. The second time I was definitely looking at the map. Not sure about the first.

11 days ago

Same error, I cant recall exactly what i was doing at the time, but i was mostly just placing rails, its possible i hit map view?

4 days ago

I'm sorry this happened, but it should be fixed in 2.0.1

New response