Dirt Path

by Mylon

Heavily trafficked areas will change over time.

Tweaks
2 months ago
0.14 - 2.0
11.3K
Environment

b Crash

2 months ago

The mod Dirt Path (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Dirt_Path::on_player_changed_position (ID 93)
LuaTile API call when LuaTile was invalid.
stack traceback:
[C]: in function 'index'
__Dirt_Path
/control.lua:309: in function <Dirt_Path/control.lua:298>

2 months ago

Happened twice. From the map view both times

2 months ago

Same error, I wasn't moving and viewing at my map at the time

The mod Dirt Path (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Dirt_Path::on_player_changed_position (ID 93)
LuaTile API call when LuaTile was invalid.
stack traceback:
[C]: in function 'index'
__Dirt_Path
/control.lua:309: in function <Dirt_Path/control.lua:298>

2 months ago

I've seen this too. Looking at the source code, I can't see any reason for the tile to be invalid there (it's just been received from the player's surface using the player's position) but I threw a check of tile.valid on it before the call to hidden_tile, and I haven't seen the crash since. It was very rare though - I saw it twice in perhaps three or four hours of play with the mod enabled. The second time I was definitely looking at the map. Not sure about the first.

2 months ago

Same error, I cant recall exactly what i was doing at the time, but i was mostly just placing rails, its possible i hit map view?

2 months ago

I'm sorry this happened, but it should be fixed in 2.0.1

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