Dirt Path

by Mylon

Heavily trafficked areas will change over time.

Tweaks
11 days ago
0.14 - 2.0
10.7K
Environment

b Tile ghosts are removed

5 years ago

When I move over ghosts of tiles, like concrete or asphalt, they get removed whenever this mod decides to change the ground.

5 years ago

I'm not sure how to fix this. This appears to be done in the C++ side and I've been told this is not a bug.

5 years ago

I realize it could affect performance but is it possible to check for a ghost first and then replace it? happy to have that as an optional setting if it is too expensive on performance

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