Heavily trafficked areas will change over time.
Small changes concerning balance, gameplay, or graphics.
Map generation and terrain modification.
When I move over ghosts of tiles, like concrete or asphalt, they get removed whenever this mod decides to change the ground.
I'm not sure how to fix this. This appears to be done in the C++ side and I've been told this is not a bug.
I realize it could affect performance but is it possible to check for a ghost first and then replace it? happy to have that as an optional setting if it is too expensive on performance