Devterev's Warfare. New weapons,vechicles and more options for game and infrastructures


Mod adds: 25mm cannon for vehicles. New tank with a lot of weapons. New turrets: vulcan (20mm turret), vulcan mk2. Equipment for tank. New weapons: 20mm submachine gun. Lot options for game. Work with bob's mods and etc. Good game!

Content
2 years ago
0.14 - 1.1
3.21K
Combat

b Error on Startup

4 years ago

Am getting this error:

121.638 Error ModManager.cpp:1514: Failed to load mod "Devterevs_Warfare": Devterevs_Warfare/data-updates.lua:99: attempt to concatenate field '?' (a nil value)
stack traceback:
Devterevs_Warfare/data-updates.lua:99: in main chunk
121.641 Loading mod core 0.0.0 (data.lua)
122.050 Checksum for core: 3692526182
122.103 Error ModManager.cpp:1514: Error in assignID: recipe-category with name 'crafting' does not exist.

Source: default (utility-sprites).
122.205 Initial atlas bitmap size is 16384
122.208 Created atlas bitmap 2048x560 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
122.216 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
122.341 Parallel Sprite Loader initialized (threads: 11)
122.807 Sprites loaded
122.834 Generated mipmaps (5) for atlas [0] of size 2048x560
122.834 Custom mipmaps uploaded.
122.837 Factorio initialised
122.841 Mods to disable:Failed to load mods: Devterevs_Warfare/data-updates.lua:99: attempt to concatenate field '?' (a nil value)
stack traceback:
Devterevs_Warfare/data-updates.lua:99: in main chunk

Mods to be disabled:
• Devterevs_Warfare (0.5.25)

3 years ago

Possible mod conflict

3 years ago

The question is where in the code, why, and how can it be fixed.

3 years ago

try turning off all mods and gradually turn them on with mine.
in this way you will find conflicting

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