Adds underground mines, randomly extracting ores that can be mined without fluid input. (forked from Opteras)
Mods introducing new content into the game.
Version: 0.6.2 Date: 2022-05-04 Bugfixes: - handle script_raised_* passing invalid entities or nil
Version: 0.6.1 Date: 2022-05-04 Features: - support script_raised_* events
Version: 0.6.0 Date: 2020-11-26 Features: - updated to Factorio 1.1
Version: 0.5.5 Date: 2020-10-04 Changes: - allow 0 for Advanced recipe byproduct chance
Version: 0.5.4 Date: 2020-03-03 Features: - added debug setting
Version: 0.5.3 Date: 2020-03-01 Bugfixes: - properly generate fluid requirements for minable.results
Version: 0.5.2 Date: 2020-02-29 Changes: - removed debug dumps
Version: 0.5.1 Date: 2020-02-29 Features: - disabled hand crafting for deep mine recipes - generate recipes requiring fluid input
Version: 0.5.0 Date: 2020-01-21 Features: - updated to Factorio 0.18
Version: 0.4.6 Date: 2019-07-13 Changes: - use emissions_per_minute instead of deprecated emissions_per_second_per_watt
Version: 0.4.5 Date: 2019-03-29 Bugfixes: - skip over ores missing from data.raw.item, check factorio-current.log for missing ores
Version: 0.4.4 Date: 2019-03-23 Changes: - rebalanced emissions - increased productivity step size to 10%
Version: 0.4.3 Date: 2019-03-15 Bugfixes: - skip resources producing type other than "item"
Version: 0.4.2 Date: 2019-03-08 Features: - rebalanced technology to match 0.17.6 changes in mining-productivity
Version: 0.4.1 Date: 2019-02-28 Features: - added support for PickerDollies - recreate hidden beacons whenever Deep Mine is updated, prevent orphan beacons more reliably
Version: 0.4.0 Date: 2019-02-27 Features: - updated to Factorio 0.17 - added thumbnail - mining productivity research affects deep mines through hidden beacons - using picker dollies hidden beacons move with parent deep mine - hidden beacons have no power usage - inserters can't interact with hidden beacons
Version: 0.3.2 Date: 2018-12-18 Changes: - lowered basic deep mining crafting time, mixed ore volume roughly matches 1 mining drill - lowered advanced deep mining crafting time, ore volume roughly matches 1/2 mining drill
Version: 0.3.1 Date: 2018-12-09 Features: - added advanced recipes: high probability of one ore, low probability of all other ores - startup settings for advanced ore probabilities Changes: - recipe costs scale better with amount of ores mined
Version: 0.3.0 Date: 2018-07-24 Features: - added multiplier for recipe amount and speed - added in game changelog Changes: - push to Factorio 0.16.51 (stable)
Version: 0.2.0 Date: 2017-12-13 Changes: - updated to Factorio 0.16
Version: 0.1.5 Date: 2017-11-04 Bugfixes: - recipe is added to any module limitation list including modded ones
Version: 0.1.4 Date: 2017-09-21 Bugfixes: - different ore patch types yielding the same ore will only have 1 result in deep mine
Version: 0.1.3 Date: 2017-09-04 Bugfixes: - removed old migration script enabling recipe for the wrong technology
Version: 0.1.2 Date: 2017-07-22 Bugfixes: - fixed too large icons
Version: 0.1.1 Date: 2017-07-20 Features: - added deep mine mk2 Changes: - increased deep mine energy consumption to 220kW - moved deep mine technologies behind mining productivity 3 and 7
Version: 0.1.0 Date: 2017-07-18 Features: - initial release