Deep Mine

by Optera

Adds underground mines, randomly extracting all ores that can be mined without fluid input.

Content
1 year, 11 months ago
0.15 - 1.1
13.4K
Mining

b [Fixed] Bug with mining productivity

1 year, 11 months ago

hi,
i first i love your mod!!!
And i want to report a bug.
If i place the mines its all fine.
But if i let the mines get placed by robots the hidden beacon is not generated.
So you will get no effect from Miningproduktivity.
This happens to me in a vanilla game with just this mods.

no matter what i do with the deep mine / deep mine 2 its not changing.
The only solution is to replace it by hand.

i hope this will help you.
Greetings

1 year, 11 months ago
(updated 1 year, 11 months ago)

The hidden productivity beacons are added when placed by construction bots for me.
Do you have other mods changing all beacons to different collisions or set them to accept different modules?

Edit:
I've added support for script_raised events in case you use something like nanobots to build the mine.

1 year, 11 months ago

hi,

i testet it more here are the key informations:
Gameversion: 1.1.57
Mods: 0

I tested it on a new map just with unlocked techs and it worked realy fin for me.
But after i got the techs up to 110 Robot speed it startet bugging for me.
I need to say my UPS just is not realy grate becous my shity computer.
Maybe the game fails to update the Beacon...
On my main world were i play since 1 year my UPS are mostly at 5-10

Realy much thanks for your support!!!

Greetings

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