I've decided against adding support for ores requiring fluids to mine.
1) Uranium is plentiful on any map generation
2) fluid consumption could only be balanced for advanced recipes
3) adding a fluid input to the mine in a way that looks good will be tough
Despite my reply yesterday I decided to look over the request again.
Fluid connections didn't look as terrible as I remembered on those sprites.
Adding Uranium only as primary result of an advanced recipe requiring sulfuric acid hopefully doesn't break game balance too much.