Decu

by llVIU

A scenario where you can go underground and dig through rocks. You could find treasure chests, patches of ores... or big caves full of bitters! Credit to original creator Decu

14 days ago
0.17 - 1.1
3742

b error on_player_created

1 year, 3 months ago

Hello IIVIU, I'm having the following blocking error when starting a new game:
Let me know if you want me to try to disable something and test.
Thank you,

Error while running event Decu::on_player_created (ID 24)
Error while running event manual-inventory-sort::on_gui_opened (ID 83)
manual-inventory-sort/control.lua:120: attempt to index local 'options' (a nil value)
stack traceback:
manual-inventory-sort/control.lua:120: in function <manual-inventory-sort/control.lua:117>
stack traceback:
Decu/maps/cave/core.lua:78: in function 'handler'
Decu/utils/event.lua:17: in function <Decu/utils/event.lua:8>
stack traceback:
[C]: in function 'newindex'
__Decu
/maps/cave/core.lua:78: in function 'handler'
Decu/utils/event.lua:17: in function <Decu/utils/event.lua:8

Here is my active mod list:

{
"name": "assembling-machine-electric",
"name": "Big_Brother",
"name": "biter_factions",
"name": "bobinserters",
"name": "Bottleneck",
"name": "bullet-trails",
"name": "clock",
"name": "coal-gas",
"name": "Decu",
"name": "even-distribution",
"name": "Fill4Me",
"name": "inventory-repair",
"name": "KS_Power",
"name": "L0laapk3_FactorioMaps",
"name": "LB-Modular-Chests",
"name": "logicarts",
"name": "manual-inventory-sort",
"name": "Mining-Space-Industries",
"name": "Nanobots",
"name": "qol_research",
"name": "quick-start",
"name": "robotarmy",
"name": "robotMiningSite",
"name": "robot_attrition",
"name": "rso-mod",
"name": "scattergun_turret",
"name": "SchallRemainsPickup",
"name": "stdlib",
"name": "StoneWaterWell",
"name": "WhereIsMyBody",
}
and I should activate this one to play you mod, as you suggested.
{"name": "Factorissimo2", "enabled": false}

1 year, 3 months ago

Thank you for reporting the bug. It seems to happen with manual-inventory-sort and Decu mods, I suggest disabling one or the other for now. I'll look into it to see how I can fix it.

1 year, 3 months ago
(updated 1 year, 3 months ago)

Not OP, I think I was able to turn Manual Inventory Sorting back on after saving/loading a game. Only during the game creation does it break, I think.

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