I've been playing Warptorio(2) too! I know it "trivialized" the "main" challenge of the game, but it felt good not playing the usual Factorio "just make the numbers bigger over and over" again. As for making coal, you have to use boilers. I also have an advanced boilers mod, which is good for power density, but means it's harder and less appealing to switch to solar, at the cost of more pollution. In my opinion, if you can easily build enough solar, you're not playing a game that's challenging. Literally. You can easily get enough space to power everything, which means the enemies are boring and weak. In a moderately difficult game, solar offsets pollution, but there's not really a middle ground where you can only do some solar and still have to use boilers.
I feel the replicators let other parts of the game come into focus. Before efficiency modules, you have to be very careful with power (besides the crap tiering holding things back), and it's more difficult to start using laser turrets, the most trivializing thing in Factorio. Warptorio2 expansion is a good way to do things: it forces me to go out of my base if I want to get upgrades. I'll likely play another game without replicators (especially if the mod author adds larger tanks as a reward for a mission)
I'm also running a randomizer, because it forces different strategies. Replicators help round out the sharp edges of the RNG.