Display Cybersyn's Provided and Requested content for specific Network ID's as combinator output.
Mods introducing new content into the game.
Entities which interact with the circuit network.
Hi.
I use the Network Content Reader a lot to avoid producing items when they are not requested, and I wanted to move to version 2 of Cybersyn, so I was wandering if this mod works with Cybersyn 2.
Any clue anyone?
This does not work with Cybersyn 2
Thanks, :-(