Display Cybersyn's Provided and Requested content for specific Network ID's as combinator output.
Mods introducing new content into the game.
Version: 1.1.2
Date: 2026-08-01
Changes:
- No functional changes. Re-released so the mod portal picks up the correct release date for 1.1.1.
Version: 1.1.1
Date: 2026-08-01
Features:
- The signal grid now scrolls and sizes itself to your screen, so networks with hundreds of signals no longer run off the bottom of the display
Bugfixes:
- Signals are now shown in a stable prototype order instead of reshuffling on every update
- Opening a reader no longer errors when its stored output names an item from a removed mod
Optimizations:
- The signal grid is updated in place instead of being rebuilt from scratch on every update tick
Version: 1.1.0
Date: 2026-07-31
Features:
- Updated to Factorio 2.1. Now requires Factorio 2.1.7, flib 0.17.1 and Cybersyn 2.1.2.
Bugfixes:
- Existing readers that never updated are now picked up automatically instead of having to be rebuilt
- Readers placed on space platforms, or by scripts, blueprints and cloning, now work
- Fixed a crash when mining a reader after another reader was destroyed without an event
- Fixed a reader outputting nothing when its first logistic section was disabled
- Fixed a crash when Cybersyn holds a station whose combinator was destroyed
Changes:
- Requester and delivery readers now use their high resolution sprites and cast a correct shadow, thanks to UltraJohn
- Build and mine events are now filtered instead of firing for every entity placed
Version: 1.0.2
Date: 2025-05-07
Changes:
- Fixed a bug that caused the mod to not register events the first time it was loaded into the game
Version: 1.0.1
Date: 2025-05-07
Changes:
- Changed the mod thumbnail
Version: 1.0.0
Date: 2025-05-06
Features:
- Initial Release