Cybersyn Network Content Reader


Display Cybersyn's Provided and Requested content for specific Network ID's as combinator output.

Content
2 days ago
2.0 - 2.1
1.39K
Circuit network

Changelog

Version: 1.1.2
Date: 2026-08-01
  Changes:
    - No functional changes. Re-released so the mod portal picks up the correct release date for 1.1.1.
Version: 1.1.1
Date: 2026-08-01
  Features:
    - The signal grid now scrolls and sizes itself to your screen, so networks with hundreds of signals no longer run off the bottom of the display
  Bugfixes:
    - Signals are now shown in a stable prototype order instead of reshuffling on every update
    - Opening a reader no longer errors when its stored output names an item from a removed mod
  Optimizations:
    - The signal grid is updated in place instead of being rebuilt from scratch on every update tick
Version: 1.1.0
Date: 2026-07-31
  Features:
    - Updated to Factorio 2.1. Now requires Factorio 2.1.7, flib 0.17.1 and Cybersyn 2.1.2.
  Bugfixes:
    - Existing readers that never updated are now picked up automatically instead of having to be rebuilt
    - Readers placed on space platforms, or by scripts, blueprints and cloning, now work
    - Fixed a crash when mining a reader after another reader was destroyed without an event
    - Fixed a reader outputting nothing when its first logistic section was disabled
    - Fixed a crash when Cybersyn holds a station whose combinator was destroyed
  Changes:
    - Requester and delivery readers now use their high resolution sprites and cast a correct shadow, thanks to UltraJohn
    - Build and mine events are now filtered instead of firing for every entity placed
Version: 1.0.2
Date: 2025-05-07
  Changes:
    - Fixed a bug that caused the mod to not register events the first time it was loaded into the game
Version: 1.0.1
Date: 2025-05-07
  Changes:
    - Changed the mod thumbnail
Version: 1.0.0
Date: 2025-05-06
  Features:
    - Initial Release