Customizable Logistic Network deprecated


Allows customization of various aspects of the in-game logistic system. Options include customizing behavior, speed, power usage, power storage, slots, stack sizes, carrying capacity, and more. A special no-conveyor mode can be enabled as well.

Content
5 years ago
0.16
4
Logistic network

Changelog

Version 1.0.13

Balancing:
-Made the early_robots recipes cheaper.
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Version 1.0.12

Minor Changes:
-Fixed compatibility between bobelectronics and enable_early_robots.
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Version 1.0.11

-Added optional dependencies with bobelectronics.
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Version 1.0.10

-Better default settings.
-Better recipes.
-Added flying robot frames as a crafting requirement for robots.
-Recipe and power consumption balacing (WIP).
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Version 1.0.9

-Added a new early research for character logistic slots.
-Fixed an issue where robot payload settings would not affect a robot's actual payload capacity.
-Fixed roboport power settings.
-Removed some more useless settings.
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Version 1.0.8

-Modified the localised setting names to be easier to understand.
-Removed a lot of useless settings.
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Version 1.0.7

-Changed robot_carry_size to robot_payload_size for ease of use.
-Logistic chest inventory size can now be adjusted.
-Fixed construction robot stack sizes.
-Fixed robot movement speed.
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Version 1.0.5

-Fixed an issue where certain recipes wouldn't be available, even if enable_early_robots or disable_transport_belts were set to true.