Enhances the cursor with a variety of tools and shortcuts. Smarter pipette, quick crafting, automatic ghost cursor, and related items scrolling.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.1.0 Date: 2023-06-04 Features: - Using the pipette on a water tile will give an offshore pump (#18) Changes: - Quick-craft count is scaled by the number of products in the recipe (#17) - Quick-craft will consider all possible recipes instead of just the first one (#17)
Version: 2.0.3 Date: 2023-05-16 Bugfixes: - Fixed smarter pipette erroneously executing even when the base game's pipette would work fine
Version: 2.0.2 Date: 2023-01-11 Bugfixes: - Fixed quick-craft not working on entity ghosts - Fixed that development-only files were included in mod releases - Fixed that subgroup scrolling included hidden items
Version: 2.0.1 Date: 2023-01-06 Bugfixes: - Fixed that the cursor would be overwritten with an empty blueprint after pasting a blueprint - Subgroup scrolling now ignores spawnable items (blueprints, selection tools, etc)
Version: 2.0.0 Date: 2023-01-02 Features: - Added quick-craft hotkey (control + Q) - Quick-scrolling now scrolls between item subgroups instead of upgrades/downgrades Changes: - Rewrote the mod from scratch - Removed scrolling override settings and cheat-mode settings
Version: 1.2.3 Date: 2021-12-06 Compatibility: - Added related items scrolling for Deadlock's Stacking Beltboxes and Ultimate Belts
Version: 1.2.2 Date: 2021-02-21 Changes: - Selection tools, such as blueprints, will be ignored for cursor ghost transitions and recall last item
Version: 1.2.1 Date: 2021-01-03 Features: - Tile pipette now plays the pipette sound Bugfixes: - Fixed tile pipette activating if a cursor ghost was present
Version: 1.2.0 Date: 2021-01-03 Features: - Added ghost cursor transitions for tiles - Added tile pipette function Bugfixes: - Removed unused "transfer stack from network" custom-input
Version: 1.1.4 Date: 2020-12-15 Bugfixes: - Fixed being unable to clear the cursor after building something while the tick is paused
Version: 1.1.3 Date: 2020-11-30 Bugfixes: - Fixed another edge-case with ghost cursor transitions - Fixed default cursor scrolls for vanilla tiles not including refined hazard concrete
Version: 1.1.2 Date: 2020-11-29 Features: - Added cursor scrolls for vanilla tiles (landfill, stone brick, concrete) Bugfixes: - Fixed the need to clear cursor twice after placing an entity
Version: 1.1.1 Date: 2020-11-26 Bugfixes: - Fixed ghost cursor transitions behaving incorrectly
Version: 1.1.0 Date: 2020-11-23 Features: - Added item name labels when scrolling between items Changes: - Updated to Factorio 1.1 Bugfixes: - Fixed the "retrieve last item" functionality to include cursor ghosts
Version: 1.0.2 Date: 2020-09-17 Changes: - Scrolling to an item you don't have when not in cheat mode will set the ghost for that item, regardless of whether it places an entity - This guarantees that all items are always accessible by scrolling, whether or not you have them Bugfixes: - Fixed player-specific next item negation not working
Version: 1.0.1 Date: 2020-09-13 Changes: - Release for Factorio 1.0... SMH
Version: 1.0.0 Date: 2020-09-13 Features: - Initial release