So I realized that the resource reach distance ( player.character_resource_reach_distance_bonus - for mining trees etc) doesn't increase with the talent, so mining trees is a real pain in the ass because you have to go extremely close. Also, the item pickup distance does increase, which makes it impossible to pick things up from belts without picking up like the entire main bus. is this intended behavior or is it a bug?
I changed it locally so that I can mine trees at the same distance as building stuff, and so that the item pickup range is never increased.
gui.lua:
elseif event.element.name == "talent6c5" then
if event.shift then player.print({"tip.t6_5"})
else
if (functions_talents.removeTalentsAll(player,6,1)) then
talents[6][5].now = talents[6][5].now + 1
new_bonus = player.character_build_distance_bonus + 0.5
player.character_build_distance_bonus = new_bonus
player.character_item_drop_distance_bonus = new_bonus
player.character_reach_distance_bonus = new_bonus
player.character_resource_reach_distance_bonus = new_bonus
-- a large item pickup distance is really annoying...
player.character_item_pickup_distance_bonus = 0
player.character_loot_pickup_distance_bonus = math.min(new_bonus, 320)
updateGui(player,"frameMain1","talentsMain6")
end end
elseif event.element.name == "talent6c5p" then
if event.shift then player.print({"tip.t6_5"})
else
local max = player.get_item_count("cursed-talent-6") + inv.talents["pt6"]
if max > 0 then
functions_talents.removeTalentsAll(player,6,max)
talents[6][5].now = talents[6][5].now + max
new_bonus = player.character_build_distance_bonus + max * 0.5
player.character_build_distance_bonus = new_bonus
player.character_item_drop_distance_bonus = new_bonus
player.character_reach_distance_bonus = new_bonus
player.character_resource_reach_distance_bonus = new_bonus
player.character_item_pickup_distance_bonus = 0 --math.min(new_bonus, 320)
player.character_loot_pickup_distance_bonus = math.min(new_bonus, 320)
updateGui(player,"frameMain1","talentsMain6")
end end
on_player_respawned.lua:
player.character_inventory_slots_bonus = player.character_inventory_slots_bonus + talents[6][3].now
player.character_logistic_slot_count_bonus = player.character_logistic_slot_count_bonus + talents[6][4].now
player.character_build_distance_bonus = player.character_build_distance_bonus + talents[6][5].now * 0.5
player.character_item_drop_distance_bonus = player.character_item_drop_distance_bonus + talents[6][5].now * 0.5
player.character_reach_distance_bonus = player.character_reach_distance_bonus + talents[6][5].now * 0.5
player.character_resource_reach_distance_bonus = player.character_resource_reach_distance_bonus + talents[6][5].now * 0.5
player.character_item_pickup_distance_bonus = 0
player.character_loot_pickup_distance_bonus = math.min(player.character_loot_pickup_distance_bonus + talents[6][5].now * 0.5,320)