* Blood handling * Upgradable buildings: - Mining drill - Assembling Machine - Furnace - Lab - Fisher - Turret - Wall - Energy Generator - Headquarter * New mecanics * Auto attack base * Auto attack base
Large total conversion mods.
Version: 0.7.4 Date: 2020-12-5 Fix: - Lab input
Version: 0.7.3 Date: 2020-12-2 Fix: - Level max function - Change name of upgradable entities
Version: 0.7.2 Date: 2020-12-2 Fix: - Changelog - Flesh recipe
Version: 0.7.1 Date: 2020-12-1 Update: - Factorio 1.1 - Added Upgradable Headquarter: A level limiter, will consume blood every 30 seconds. - Added Upgradable Lab: Like a lab - Added Upgradable Furnace: Like a Furnace - Added Upgradable Assembling machine: Like a Assembling machine, Centrifuge, Chemical plant and Oil refinery - 250% limit of turrets - Blood from fisher is 75% less than before - Fishers now give 0.5% of blood bonus killing enemies - Gui rework - Fisher rework - Distributor rework - Removed walls generators, blood attraction and ammo dispatcher from walls - Removed Cursed trees - Removed Harvester - Generator produce 33% energy - Level, Max level, Exp and Next level exp can be read with virtual signals (L, M, E, N) (All except lab) - Hardmode & challenge mode removed for now - Optimized all Gui - Optimized all global vars - Optimized all code again Fix: - Generators with blueprint, icons and energy generation - Circuit connection with upgradables entities - Bugs I made before upload
Version: 0.6.12 Date: 2019-08-23 Fix: - Wall damage tech - Mod start
Version: 0.6.11 Date: 2019-05-3 Fix: - Blood connection alert optimized - Fixed a error with dispatcher
Version: 0.6.10 Date: 2019-05-3 Fix: - Error with armor - on wall segment entity mined (Now should mine the last segment where you want) - Compatibility with factorio 0.17.35 (Old versions don't work) - Error with upgrades tooltip - Error showing wall generator - Compatibility with Squeak Through mod Changes: - Now fluid recipes costs /10 of blood - Now time for fluid to resource recipes is halfed - Removed exchanger, now use any assembling machine - Reduced wire distance of wall electricity, only max lvl have long wire - Changed the graphics of cursed wall - Added MAX button on upgrade GUI (Select all MAX) - Added Reset button on upgrade GUI (Select all "No changes")
Version: 0.6.9 Date: 2019-05-1 Fix: - on wall base entity mined Changes: - Now assembling machine 1 have fluidbox, but don't modify vanilla recipes - Now all blood recipes work with assembling machine 1 - Now harvester plant ghost seeds
Version: 0.6.8 Date: 2019-04-29 Fix: - Turret hp
Version: 0.6.7 Date: 2019-04-29 Fix: - on wall base entity destroyed
Version: 0.6.6 Date: 2019-04-29 Fix: - on wall segment entity damaged
Version: 0.6.5 Date: 2019-04-20 Fix: - Now only works with factorio 0.17.23 - Maybe fix the lvl up error with fishers - Solved a possible error with lost index - Fixed wall mining overflow crash Changes: - Removed sound
Version: 0.6.4 Date: 2019-04-15 Fix: - Fixed error with trees - Fixed error with walls Changes: - Now shift + click for upgrade must buy until next build / slot - Now control + click for upgrade must buy all tokens
Version: 0.6.3 Date: 2019-04-13 Fix: - Now rocket launcher script only works with challenge mode - Now rocket launched without passengers message only show the first time
Version: 0.6.2 Date: 2019-04-12 Fix: - Now can craft cursed entities! Changes: - Now wall block only need 1 flesh - Distributir range x2(64 now)
Version: 0.6.1 Date: 2019-04-12 Removed: - Stats - Talents - Talents parts - Tier talents - Virtual inventory - Bow - Tool - Armor - Base - Possession (I like this, maybe i implement in a later version) Changes: - Personal blood tank should work with all armors now (And 50 of personal storage free with the character) - New gui - Wall remake - New wall upgrades: Armor - Spitter block - Mitigation - Light - Electric distribution - Energy generation - Thorns - Blood attraction - Ammo dispatcher - Spitter block upgrade only works with "Walls Block Spitters" from Earendel Optimisation: - Everything!