* Blood handling * Upgradable buildings: - Mining drill - Assembling Machine - Furnace - Lab - Fisher - Turret - Wall - Energy Generator - Headquarter * New mecanics * Auto attack base * Auto attack base
Large total conversion mods.
Version: 0.7.4
Date: 2020-12-5
Fix:
- Lab input
Version: 0.7.3
Date: 2020-12-2
Fix:
- Level max function
- Change name of upgradable entities
Version: 0.7.2
Date: 2020-12-2
Fix:
- Changelog
- Flesh recipe
Version: 0.7.1
Date: 2020-12-1
Update:
- Factorio 1.1
- Added Upgradable Headquarter: A level limiter, will consume blood every 30 seconds.
- Added Upgradable Lab: Like a lab
- Added Upgradable Furnace: Like a Furnace
- Added Upgradable Assembling machine: Like a Assembling machine, Centrifuge, Chemical plant and Oil refinery
- 250% limit of turrets
- Blood from fisher is 75% less than before
- Fishers now give 0.5% of blood bonus killing enemies
- Gui rework
- Fisher rework
- Distributor rework
- Removed walls generators, blood attraction and ammo dispatcher from walls
- Removed Cursed trees
- Removed Harvester
- Generator produce 33% energy
- Level, Max level, Exp and Next level exp can be read with virtual signals (L, M, E, N) (All except lab)
- Hardmode & challenge mode removed for now
- Optimized all Gui
- Optimized all global vars
- Optimized all code again
Fix:
- Generators with blueprint, icons and energy generation
- Circuit connection with upgradables entities
- Bugs I made before upload
Version: 0.6.12
Date: 2019-08-23
Fix:
- Wall damage tech
- Mod start
Version: 0.6.11
Date: 2019-05-3
Fix:
- Blood connection alert optimized
- Fixed a error with dispatcher
Version: 0.6.10
Date: 2019-05-3
Fix:
- Error with armor
- on wall segment entity mined (Now should mine the last segment where you want)
- Compatibility with factorio 0.17.35 (Old versions don't work)
- Error with upgrades tooltip
- Error showing wall generator
- Compatibility with Squeak Through mod
Changes:
- Now fluid recipes costs /10 of blood
- Now time for fluid to resource recipes is halfed
- Removed exchanger, now use any assembling machine
- Reduced wire distance of wall electricity, only max lvl have long wire
- Changed the graphics of cursed wall
- Added MAX button on upgrade GUI (Select all MAX)
- Added Reset button on upgrade GUI (Select all "No changes")
Version: 0.6.9
Date: 2019-05-1
Fix:
- on wall base entity mined
Changes:
- Now assembling machine 1 have fluidbox, but don't modify vanilla recipes
- Now all blood recipes work with assembling machine 1
- Now harvester plant ghost seeds
Version: 0.6.8
Date: 2019-04-29
Fix:
- Turret hp
Version: 0.6.7
Date: 2019-04-29
Fix:
- on wall base entity destroyed
Version: 0.6.6
Date: 2019-04-29
Fix:
- on wall segment entity damaged
Version: 0.6.5
Date: 2019-04-20
Fix:
- Now only works with factorio 0.17.23
- Maybe fix the lvl up error with fishers
- Solved a possible error with lost index
- Fixed wall mining overflow crash
Changes:
- Removed sound
Version: 0.6.4
Date: 2019-04-15
Fix:
- Fixed error with trees
- Fixed error with walls
Changes:
- Now shift + click for upgrade must buy until next build / slot
- Now control + click for upgrade must buy all tokens
Version: 0.6.3
Date: 2019-04-13
Fix:
- Now rocket launcher script only works with challenge mode
- Now rocket launched without passengers message only show the first time
Version: 0.6.2
Date: 2019-04-12
Fix:
- Now can craft cursed entities!
Changes:
- Now wall block only need 1 flesh
- Distributir range x2(64 now)
Version: 0.6.1
Date: 2019-04-12
Removed:
- Stats
- Talents
- Talents parts
- Tier talents
- Virtual inventory
- Bow
- Tool
- Armor
- Base
- Possession (I like this, maybe i implement in a later version)
Changes:
- Personal blood tank should work with all armors now (And 50 of personal storage free with the character)
- New gui
- Wall remake
- New wall upgrades: Armor - Spitter block - Mitigation - Light - Electric distribution - Energy generation - Thorns - Blood attraction - Ammo dispatcher
- Spitter block upgrade only works with "Walls Block Spitters" from Earendel
Optimisation:
- Everything!