fissure color-effects


Adds smoke effects to oil fields and any other wells containing liquid hydrocarbons (crude oil, lithium, etc.).

Content
5 days ago
2.0 - 2.1
77
Environment

Changelog

Version: 0.0.41
Date: 2026-11-09
  Changes:
    - renamed from "crude oil effects" to "fissure color-effects".
Version: 0.0.4
Date: 2026-11-09
  Changes:
    - Updated for Factorio 2.1.
    - Works with any fluid well, not only crude-oil (natural gas, heavy oil, ...).
    - Rewritten control stage: wells are indexed per chunk and only patches near
      online players are updated, which removes most of the per-tick work.
    - Removed the obsolete sprite override; base already draws the crude-oil visuals.
    - Smoke is tinted with the colour of the fluid each well yields.
    - Smoke colour follows the fluid strongly and stays light; dark fluids no
      longer produce black smoke.
    - Smoke is built from scratch from the soft vanilla smoke texture instead of
      reusing fire smoke.
    - The drawn "escaping gas" smoke of stateless_visualisation is removed for
      every well (crude-oil, lithium-brine, fluorine vents, modded wells, ...);
      only the control-stage clouds stay. Decorative layers are kept.
    - Other wells no longer get the crude-oil bubbling animation.
    - Smoke clouds are smaller, softer and spawn with a tighter spread around
      the well.
    - Adjusted smoke transparency, lifetime and spawn rate.
Version: 0.0.31
  Changes:
    - removing duplicate parts of code
Version: 0.0.3
  Changes:
    - Added effect settings (quantity, interval) at the request of "NOiZE"
Version: 0.0.2
  Changes:
    - optimization (display of the effect within a radius of 10 chunks)
Version: 0.0.1
  Changes:
    - release