it'll take some time to implement. For building logics it will require energy consumption (raw fuel and then electrical versions) and pollution emission mechanics. Also correct parallel buildings work with overlapping areas needs some time. Not forgetting about priorities implementation - to remove creep under itself and other player's buildings to stop corrosion asap.
Main idea is first of all to re-invent intelligent creep collection restrictions (they are too stupid for Rampant New Enemies mode now - 64 tiles radius) and to make creep collecting not so fast operation, because enemies spent some time to deploy creep and it shouldn't be so magically easy to undo with virtual shovel.
Centrifuge is beautiful, but it has 3x3 size - not good for early game available building, and with corrosion danger 2x2 size would be better. No idea what building graphics to take (especially with license limitations every modder applied - Krastor is the only genius to share his work under GNU license as I know so far).
For now I added deconstuction support for fake creep... with collateral effect. In next version today-tomorrow. A little stupid, but no other way Factorio allows. After implementing building I'll turn off deconstruction possibility - not so fast.