Cractorio Base

The base of Cractorio modpack

6 months ago


Version: 0.2.56
Date: 2022-01-22
    - Moves basic assembling one tech down.
    - Remove alien tech from Bioprocessing
    - Cermet fix moved to final fixes
Version: 0.2.55
Date: 2022-01-21
    - Solar and energy storage new value 600
    - antimatter-locomotive recipe need a fusion-locomotive instead of nuclear-locomotive
    - Tweaks to robotworld defoult settings, robobort cost more power and charge faster
    - Rampant Arsenal defoult settings to fit with K2
Version: 0.2.54
Date: 2022-01-19
    - Aircraft grid fixed
    - Added settings for armored biters and bobs enemy
Version: 0.2.53
Date: 2022-01-19
    - Solar and energy storage recipe changed when buff is used
    - Buffed Enargy storage to 800MJ
    - SF advanced solar default 600
    - Aircraft grid options: Aircraft Balanced or Krastorio2
    - Zirconium Cermet update
Version: 0.2.52
Date: 2022-01-15
    - Condensation recipes and Electrolysis recipes to advanced chemical plant off by defoult
    - Advanced steam turbine recipe uses steam-turbine-3 if bobmods power steam is used
Version: 0.2.50
Date: 2022-01-14
    - Add nuclear, fusion and antimatter wagons if the k2 more locomotives mod is used (6 more wagons)
    - fluid-compression-rate defoult from 10 to 5 to balance new wagons.
    - Required dependancys removed. While the tweaks in this mod is meant for the cractorio pack, it can now be used by anyone.
Version: 0.2.4
Date: 2022-01-13
    - Bob solar an accumulator removed from defoult setting
    - Flying fortress get a railgun
    - k2 more locomotives require unlocking of previous tier
    - Integrated bobpowerk2fix Allow to use bobsettings
    - Option to enable/disable k2 advanced solar and power storage buff
Version: 0.2.3
Date: 2022-01-12
    - Added alien tech to unlock helicopter
    - Some mods moved to full pack
    - Check user settings for other mods in code
    - Added option to turn settings off
Version: 0.2.2
Date: 2022-01-11
    - Krastorio 2 Additional Locomotives rebalanced to be more worth it.
    - Centrifuge module count nerf, each tier add +1 slot not 2
    - Aircraft grid buff (As k2 nerf this to much) flying fortress need alien tech now
Version: 0.2.1
Date: 2022-01-11
    - Kr-Advanced chemical plant recipie update
    - if bzzirconium is on cermet affect automation-5 not automation-3 uses bzzirconium-recipe-bypass
    - Defoult settings changed: advance efficiency module no speed buff, helicopter-tech on, legacy background
    - Clean up prerequisites in tech tree, add alien tech to bob reactors 2
Version: 0.2.0
Date: 2022-01-10
    - Default settings changed
    - Add alien-technology prerequisites
Version: 0.1.4
Date: 09.01.2022
    - SE compat
    - Atlas_BobK2PowerFix
    - bobpower
    - wret-beacon-rebalance-mod
    - Krastorio2_Modules_Updated
    - Load-Furn-2 (Use Industrial furn)
Version: 0.1.3
Date: 07.01.2022
    - If SchallAlienLoot many technology now uses alien scieence.
  Alien science:
    - K2 advanced weapon and equipment
    - bob purple tier entityes.
    - K2 OP power entityes
Version: 0.1.2
Date: 06.01.2022
    - Optional schall alien loot K2 BZ
    - Optional dependancy Zirconium (fixed recipies, cermet not in low teck recipies)
    - Many mods changed to optional
    - Krastorio2_BioLabModules dependancy removed (k2 added 3slots)
Version: 0.1.1
Date: 01.01.2022
    - Changed to optional: Barreling-group
    - Removed requirement: Railloader, informatron
    - Added bzcarbon
    - Recipies adjustment
Version: 0.1.0
Date: 22.12.2021
    - Initial Release