Hi!
I've noticed this with ALL other mods with construction bots/drones that as the game goes by, they became slower and slower to respond. I have 60/60 FPS/UPS but I guess since I have many entities, if I select let's say 1000 tress to be destroyed or drop a big plan with hundreds of stuff then the following happens;
- drones seem to only want to start working on a specific area and work their way from there. So if you move around, it seems you get the job done faster;
- like I just popped down 5000 Transport Drone roads and I'm just sitting next to unbuilt roads for like 1-30 seconds or more for them to probably rescan what work to be done and do nearby work. And they usually only do a fraction of the work in ragnge at a time;
- not all drones/bots get launched from the inventory even if there's plenty of work in range and capacity/materials;
- and the less work there is to do left, the faster it might be done.
So I guess it's a base game issue, not mod specific, but I'm not sure, but as much as I'm relying on this mod in a new Py run with a small base, this seems more prevalent than with various Nuclear bot mods with infinite battery.
I wonder if there is a way to check for drone jobs within the character's range much more frequently or if it's much more difficult.