- Fixes to building big things.
- Fixes to returning to player.
- Fix error when trying to descontruct enemy things.
- More stuckyducky fixes.
- Attempt to improve drone responsiveness due to path requests taking a long time to execute.
- Fix drones getting stuck.
- Fix mistaken change to rail colision logic.
- Fix drones couldn't walk over open gates.
- Fix drones being real slow if you use a jetpack.
- Attempt to reduce UPS usage when jetpacking from trapped drones.
- Fix drones losing tile items when building over tiles.
- Remove debug print.
- Fix some weird thing with landfill not being built.
- Give the bots belt immunity.
- Fix issue with clone events.
- Added a setting for the job search area subdivisioning (Credit to Baughn).
- Fix error due to 'drone_wait' being out of scope.
- Use more generic mine command as its great.
- Fix other mods something with collision junk.
- Fix not being able to mine assembling machines and furnaces in some circumstances.
- Fix error when player surface changes.
- Wrote completely new job finding logic. Should help performance and responsiveness.
- The mod will now raise 'script_raised_set_tiles' when setting tiles.
- Fix an error related to high path resolution modifiers.
- A different method of trying to prevent drones getting stuck and losing their player.
- Another fix to drones being unresponsive.
- Trying to prevent invalid key to next error.
- Reduced UPS usage, at the expensive of slight reduction in responsiveness.
- Fix error trying to read cheat mode from a character with no player.
- Enable the construction drone shortcut by default.
- Fixed an issue with orders getting stuck on a bad index.
- Fixed some issues related to inconsistent deployment. It should be better now.
- Added a shortcut to toggle the drone deployment on and off.
- When cheat mode is enabled, the drones will build things for free.
- Fix trying to find a player in a script raised event.
- Repair some cases of the scripts losing track of player characters.
- Some global reference fixes.
- Fixed dumb error I forgot about.
- Fixed some deep desync.
- Fixed units being selectable in some circumstances with the unit control mod.
- Remove the technology, make the recipe available from the start.
- Raise events on tile construction and deconstruction.
- Fix error when picking up something that gave no products.
- Fix deconstruction would sometimes not pickup the entity item.
- Fix another script error.
- Fix some script errors, around uprading.
- 0.18 update
- Fixed spawning too many drones sometimes.
- Fixed some load error with other mods.
- Drones will only be set to do jobs that they can path to.
- Fixed some problems with some of the jobs.
- Fixed a game freeze when returning from an item request proxy job.
- Fixed script error if another mod destroys an entity during the revive event.
- Fixed some things with neighbour vs neighbor.
- Fixed some things with loaders.
- Fixed some things with loaders.
- Fixed error building entities with some specific mods.
- Fixed drones not working after players respawning.
- Maybe made drones a bit more responsive.
- Fixed error on config changed.
- Fixed some memory leaks.
- Changed the collisions of the drones, cars, trains, will kill them again.
- Made it so drones won't deploy if you are in a vehicle.
- Drones are no longer amphibious...
- Turn off debug print...
- Made drones amphibious... (It's not a bug if it's a features...).
- Fixed script errors with multiple surfaces.
- Increased performance somehow.
- Increased area for the 'extra target' checks in a few places.
- Fixed collision issues with other mods, and tanks, trains.
- Fixed script error on init.
- Removed 'shoo' hotkey.
- Fixed drones blocking movement with Hovercraft mod installed.
- Made construction drones only work like personal robots.
- Removed a ton of junk related to that, like the logistic beacons etc.