Hello,
I installed a dediated server on nitrado.net and installed this and a few mods and our save game.
When i want to join the server he downloads the map and then i get the following error and are kicked out.
When I normaly host the savegame myself, my friends can join without problems.
"Cannot join. the following mod event handlers are not identical between you and the server. this dicates that the following mods are not multiplayer (save/load) safe. (see the log fole for more detail):
mod-Construction_Drones)"
here ist the messages of the log file:
249.302 Checksum for script Transport_Drones/control.lua: 100216601
249.972 Error ClientMultiplayerManager.cpp:1137: mod-Construction_Drones had the following event filters when the map was saved: on_entity_damaged (ID 97) (checksum: 3880836395)
249.972 Error ClientMultiplayerManager.cpp:1144: mod-Construction_Drones registered the following event filters when the map was loaded:
249.972 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
" + "
mod-Construction_Drones"
249.973 Info ClientMultiplayerManager.cpp:581: UpdateTick(3361518) changing state from(ConnectedLoadingMap) to(Failed)
291.721 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
291.721 Info ClientMultiplayerManager.cpp:581: UpdateTick(3361518) changing state from(Failed) to(Disconnected)
291.855 Info UDPSocket.cpp:218: Closing socket
291.855 Info UDPSocket.cpp:248: Socket closed
how can I fix this, that the "event handlers" are identical?