Construction Drones deprecated

by Klonan

Adds ground based personal construction robots.

Content
3 years ago
0.17 - 1.0
352
Logistic network

g Crash on opening Logistic Beacon

5 years ago

When I open the GUI for the Logistic Beacon the game crashes to desktop.
I don't know if this is a bug in the mod or in the base game...
Here is the crash log:
15.027 Checksum for script Construction_Drones/control.lua: 240039678
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-hn2ykm\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-hn2ykm\src\util\logger.cpp (376): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-hn2ykm\src\util\logger.cpp (527): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-hn2ykm\src\util\crashhandler.cpp (170): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-hn2ykm\src\util\crashhandler.cpp (557): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (541): raise
minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-build-hn2ykm\libraries\agui\table.cpp (338): agui::Table::setColumnCount
c:\cygwin64\tmp\factorio-build-hn2ykm\src\gui\inventorygui.cpp (30): InventoryGui::InventoryGui
c:\cygwin64\tmp\factorio-build-hn2ykm\src\gui\roboportgui.cpp (23): RoboportGui::RoboportGui
c:\cygwin64\tmp\factorio-build-hn2ykm\src\input\commonmapinteraction.cpp (406): CommonMapInteraction::openEntityGui
c:\cygwin64\tmp\factorio-build-hn2ykm\src\input\commonmapinteraction.cpp (154): CommonMapInteraction::openGuiInternal
c:\cygwin64\tmp\factorio-build-hn2ykm\src\gameview.cpp (561): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-build-hn2ykm\src\gameview.cpp (399): GameView::executeAction
c:\cygwin64\tmp\factorio-build-hn2ykm\src\gameview.cpp (327): GameView::executeActions
c:\cygwin64\tmp\factorio-build-hn2ykm\src\game.cpp (256): Game::postAllegroActionProcessed
c:\cygwin64\tmp\factorio-build-hn2ykm\src\game.cpp (229): Game::postUpdate
c:\cygwin64\tmp\factorio-build-hn2ykm\src\mainloop.cpp (879): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-hn2ykm\src\mainloop.cpp (606): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-hn2ykm\src\mainloop.cpp (374): MainLoop::run
c:\cygwin64\tmp\factorio-build-hn2ykm\src\main.cpp (1248): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8310B3DC4)
00007FF8310B3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF831203691)
00007FF831203691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
93.995 Error CrashHandler.cpp:175: Map tick at moment of crash: 1390549
93.995 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
94.764 Uploading log file
94.774 Error CrashHandler.cpp:197: Heap validation: success.
94.777 Creating crash dump.
95.081 CrashDump success

Log and Dump: https://www.dropbox.com/s/zzlu62aiai2hkub/Factorio_CD_Crash.zip?dl=0

5 years ago

Looks like its a base game crash

New response