Construction Approvals

by azaghal

Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.

Utilities
1 year, 7 months ago
1.1 - 2.0
4.18K
Logistic network Blueprints

b Tested w/2.1.x and found a bug, fix included!

I overrode the version requirement to try this out in 2.1. In many hours of play I've come across an intermittent crash when placing undergrounds. Otherwise it's been working great!

I think I was able to make a fix. In control.lua lines 1720 and 1199, replace:

entity.neighbors
with
entity.underground_belt_neighbour

Relevant bit from the 2.1.7 patch notes:

Removed LuaEntity::neighbors read. Added LuaEntity::fluidbox_neighbours, underground_belt_neighbour, wall_neighbours, cliff_neighbours, neighbour_connectable_connections read. Use those and belt_neighbours, heat_neighbours instead.

4 months ago

Hi and thanks for posting this. Hm... I wonder if I might need to pay some more attention to all these other specials for pipes and stuff etc, but we'll see... I'll try to get the mod at least bumped up a version and released in the oncoming days (can't guarantee extensive testing, so anyone using the mod will have to guinea pig it a bit ...)

3 months ago

happy to be a guinea pig if/when you do get it updated for 2.1

12 days ago

I found this for version 2.1, but haven't been able to test it yet:
https://mods.factorio.com/mod/ConstructionApprovals

New response