Construction Approvals

by azaghal

Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.

Utilities
11 months ago
1.1 - 2.0
4.00K
Logistic network Blueprints

g Selection hitbox significantly reduced on unapproved entities

30 days ago
(updated 30 days ago)

When you use certain selection tools like the deletion planner or the cut selection tool, if you use them to select entities that are not approved for construction yet, they do not highlight until you're basically halfway into their hitbox. It's hard to describe, so I made a video that should help explain it better:

https://www.dropbox.com/scl/fi/fdps6i4kxp0b5x17hv8s6/Screencast-From-2026-02-23-18-31-22.mp4?rlkey=x28elpvhfgdgkflyj2f9cmmam&st=45jzxy5g&dl=0

The current behavior makes it hard to know what you've actually selected. Ideally, the hitbox would be the same as what it is when the entity is approved for construction. Hoping that this can be fixed.

30 days ago

Oh.... I just noticed that this is called out in the roadmap of the mod. Alright then - consider this issue the feature request asking for it to be implemented :)

30 days ago

Don't hold your hopes up on this happening anytime soon, truth be told. Some of the roadmap items I have simply "inherited" from the original mod author, and in this particular case I am not sure if it would be possible with the current modding API.

So, I should probably have a closer look at the roadmap to at least identify what might or might not be feasible at the moment. :)

But... If you come up with some good idea or even some prototype code for this one - do let me know.

Best regards,
Branko

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