Construction Approvals

by azaghal

Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.

Utilities
4 months ago
1.1 - 2.0
3.67K
Logistic network Blueprints

g Tiles

5 months ago

Doesn't apply to Tiles?

because Bots till build tiles even when unticked

5 months ago

Hello CoolColJ,

No, at the moment the approval mechanism is not supported for the tiles. It is on the roadmap, but fairly low priority.

Off the top of my head, it might not be that difficult to implement, although there might be some issues on how to make the approval indicators look clean (when they overlap between an entity and a tile).

Best regards,
Branko

2 months ago

So, this might be more important than it may seem at first glance.

Critically, this applies to landfill - and unlike other things, landfill can't be undone. (And is also quite expensive, at least early-game.)

When dumping down, for instance, large-area "roboport grid" blueprints (or trains, or solar panels), one may not wish to waste resources covering unusable expanses of water; nor wasting tons of expensive landfill on papering over the bits of the water that are necessary for the tiled blueprint's area.

That's exactly the sort of thing I use Construction Approval for - to be able to plop down a 'general' blueprint, and then customize it for the specific placement, e.g. cutting off bits of it or removing irrelevant entities.

Thus far, this has led me to a playstyle where I try and ensure there's never any landfill in the logistics network, even mid-game; because it's hard to tell where all over the map my blueprinting may have left little tiny bits of artifact placed in water when I was zoomed out - and even with this effort, I still come across dark brown tiles with nothing on them, fairly regularly, where some blueprint placed landfill, as well as an unapproved blueprint I was ignoring, and then I later canceled the unapproved blueprint because it was irrelevant to that location … but the bots had still rushed out and dumped some landfill down in preparation for something that would never get built!

Anyway, definitely not game-breaking. Still an utterly fantastic mod; really should be vanilla behaviour, and I'm shocked how well your hack works in practice. Thank you for maintaining this!

New response