Hello Factory077,
Thanks for reporting this one - I was able to easily reproduce it locally. The crash happens when you are using a blueprint book with blueprint that does not contain any entities in it (as you have noted). I will try to get out a quick fix tomorrow/today most likely.
As a workaround, you should be able to use the blueprint directly (instead of via blueprint book).
That whole piece of code needs to get revamped since the modding API now exposes the active index for the player's blueprint library as well. Just need to get around to rewriting the whole thing (alongside some rebranding of the mod to avoid confusion with original mod that is active once again).
Best regards,
Branko