Construction Planner Continued

by azaghal

Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.

Utilities
7 hours ago
1.1 - 2.0
2.56K
Logistic network Blueprints

b [CONFIRMED] Unapproved power pole ghosts not linked when they get approved

5 days ago

I place multiple blueprints under unapproved mode, then approve them later with Construction Planner Tool.
The power poles in a single blueprint themselves are being well connected.

However, the copper wires are not connected between one and the other blueprint.
Placing my blueprint side by side isn't smoothly because I have to stop and connect these wires by myself.

BTW, not sure the red/green wires also have these issues but I think they probably do.

5 days ago

Hello MapleAcacia,

Yeah, a couple of people ran into this one already. It is possible to reproduce even without the blueprints. The problem is that when you place down the electric pole down, initially its force belongs to the player, so it will only try to link up automatically to player's own powerpoles. So it won't link to the unapproved ghost force. And when it gets switched over it won't link automatically to its own force either (because only the force is changed, no code is triggered to try to connect it to another power pole of the same force).

This one is not currently high up on my list, though - gotta look at those crashes first. :) (and, again, I am not sure how easy/possible it will be to fix it with current two-force implementation).

Best regards,
Branko

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