Construction Planner Continued

by azaghal

Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.

Utilities
a month ago
1.1 - 2.0
2.99K
Logistic network Blueprints

b [FIXED] Space platform keeps trying to construct unapproved ghosts (audio/visual)

2 months ago

When I build an unapproved ghost on the space platform.
It turn out keeps constructing and destructing itself.
And the noise it makes really annoy me.

Could you make it stay still and looks as normal as it is on the ground ?
Thanks

2 months ago

Hello MapleAcacia,

I was about to ask you for a savegame since I haven't played Space Age yet, but I managed to reproduce it in the end. I will look into it, but the space platform stuff is a bit of uncharted waters for me at the moment.

Thank you for reporting and putting up with all the bugs - it is still the early days of 2.0 unfortunately.

Best regards,
Branko

2 months ago

Hm... I think this might be an actual bug in the vanilla game. I was able to produce similar behaviour in vanilla by simply creating some platform/belt ghosts. It does not even seem to matter whether the new force is created as friendly or hostile towards player's own force.

I will head out to the forums to post a bug report on this.

Best regards,
Branko

2 months ago

Really?
Since I don't have any problem in vanilla because I remember that as long as you put ghost ,the platform will immediately start to construct it.
But the unapproved ghost entity from this mod, wants to make your ghost stable.

I think this kinda like a tug of war. The vanilla tells it to be constructed, but your mod doesn't allow.
So it likely falls into a dead loop.

2 months ago

The catch is in how the mod itself implements the planning part - it does so by changing the force the ghost entities belong to, so your own force bots will not try to construct them. The whole mod is one big (and original - kudos to the original author :D ) misuse of the Factorio modding API.

It's really not a tug of war - it's more that the space platform should really not try to construct any ghosts that belong to another force, similar to what the bots are doing. I just assume that nobody at Wube thought to test this particular scenario - not sure if in vanilla game you can end-up placing entities on another team's platform.

I have created a bug report for the devs here, so we'll see how they reply:

Best regards,
Branko

P.S.
As a side-note, the original mod author has picked up development again, and is trying to implement planning functionality using a new approach - might be worth it to at least keep track of that one as well to see where it goes - there will be some gotchas with that approach too.

2 months ago

Alright! Thanks for what your do.
And glad to heard that the mod is considered well to get further improved.

2 months ago

Ok, so looks like the space platform issue has already been addressed (thanks to Rseding91), and seems it will hit the next game release. I'll keep this thread open until then just to confirm it (and probably will end-up bumping the required game version in the mod info as well).

Best regards,
Branko

2 months ago

Wow, that's pretty awesome!! It's astonishing to receive official bug reporting check so quickly.
Hope the next version will fix them correctly.

BTW, could you take a look at my latest post about some suggestion. Really need this feature being added.
Great thankful.

a month ago

Marking this one as fixed (by Wube in game version 2.0.15), and locking down the thread. Thank you for your bug report. :)

Best regards,
Branko

This thread has been locked.