Hello OneWheelDude,
Maybe, but I would need to have a closer look at what Constructron does. The catch is that Construction Planner creates unapproved ghosts by changing the force of the entity, and no event is triggered for that by the game engine.
One way would be for me to try to raise script_raised_built
event, although I am not sure how that would interact with some other mods - since the entity has not been built, it has merely had its force changed.
Another way forward would be to maybe allow the mod to somehow interact with Constructron via remote call or custom event - that would require some work on both sides I think.
Perhaps the best way to handle this would be to see if Wube would be interested in adding a new event to the game (on_entity_force_changed
), although that could take some time even if deemed desirable/acceptable by Wube dev team.
Best regards,
Branko