Well, blueprinting unapproved ghosts is meant to work, with the caveat that updates 100% do not work (and I can't do anything about it). But with the original version of mod I've seen some weirdness with wiring getting messed-up every now and then. It's a bit tricky since the mod basically prevents construction from happening by switching away entities to a different force/side.
I just uploaded the fixed version, let me know if it fixed everything, and I'll mark the topics off as fixed then :)
And thank you you once again for both reporting the issue, and for providing the mod list with blueprint (plus screenshots and video recording).