Connection Box


Connection Box for red and green wires connection

Content
4 days ago
0.16 - 2.0
1.01K
Circuit network

b Copper wire not removed

7 days ago
(updated 6 days ago)

Worked OK in Factorio 1.1
I looked in control.lua and I don't know how to fix it.

Found this in Factorio 2.0.7 changes:
-- Removed LuaEntity::neighbours support for electric poles and power switches.
-- Removed LuaEntity::connect_neighbour and LuaEntity::disconnect_neighbour.

Added post to this thread:
https://forums.factorio.com/viewtopic.php?f=6&t=91100

4 days ago
(updated 4 days ago)

2.1.3: I've fixed it:
https://lua-api.factorio.com/latest/prototypes/ElectricPolePrototype.html#auto_connect_up_to_n_wires
Now prototype auto_connect_up_to_n_wires = 0, no control.lua is needed.

3 days ago

Thanks

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