Companion Drones

by Klonan

Adds friends

Content
1 year, 10 months ago
1.1
75.6K
Blueprints

g Laser Bank in player inventory

3 years ago

I really like your mod. However, I have a small annoyance: whenever I pick a drone back up, I end up with some Laser Banks (DO NOT TOUCH) in my inventory. They disappear if i click on them, but it would be nice if they never showed up in my inventory at all.

3 years ago

Should be fixed in the latest release

3 years ago

I'm on latest 1.0.16 and still have those multiply on me.
Right now I have over 1000 of those in my inventory. I put them in a box, did large wood chopping action (over 1000 trees removed) and had another 100.
I have 8 companions and only 2 of them have lasers, rest just have 1 roboport and 1 reactor.

3 years ago

Do you know exact steps to make them put them in your inventory?

3 years ago

All I'm doing is using deconstruction planner for trees & rocks.
Don't know if that makes a difference, but I'm using PY mods.

3 years ago

Just upgraded to .17 and I'm still getting a lot of those laser modules.

btw: thanks for doing all those awesome mods. Just trying to help and not complain.

3 years ago

can you provide a save game?

3 years ago

I get them when I pick up a companion, but picking them up from my invetory destroys them when they get out of my cursor.

3 years ago

Привет. Мод очень интересный. Но всё же, как убрать эти объекты из инвентаря игрока, которые называются "...laser bank..." ? В инвентаре игрока 4 слота уже занимают и не убрать никак. А если нажать на них левой мышкой и потом с шифтом на пустое место, то там появляется еще такое же недоразумение. Спасайте!

2 years ago

This bug is happening to me too!
After some minutes, my inventory is full of this useless items!

2 years ago

+1

2 years ago

Can you send a save game and steps to reproduce the issue?

2 years ago

I don't get the laser banks in my inventory, but sometimes they do appear in my roboports. I suspect that something makes them "disconnected" from the companion drone (I use Blueprint Sandboxes that switches active surfaces, and if it happens while the drone is (de)constructing it might confuse it and cause issue), and then they go to the nearest roboport. Unfortunately I haven't been able to reliably repeat it, but it does keep happening every now and then.

1 year, 11 months ago

Having the same Problem here , according to the ingame menu the only thing affecting the drones is Robot-World Continued.

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