Bridge Technologies

by AivanF

When requested by other mods, the Bridge provides ingredients that will get replaced or adjusted if compatible big mods are presented. It's NOT a compatibility of overhaul mods with each other! Instead, it's a utility for developers to integrate their smaller mods with any big modpack. See Home Page for more details. Integrated: AAI, SE, K2, IR3, 248k, Py, ExInd, Yuoki, 5Dim, Angel, Bob, BZ, etc.

Content
12 days ago
1.1
4.71K

g Possible to unify research costs and interation times too?

11 months ago

Hi,
great mod. I love the idea.
The biggest problem for me with multiple overhaul mods is not so much the recipes but more the fact they use vastly different iteration times and science pack costs.

Examples, pyanodon has generally low science pack costs and high iteration times.
bobs mods have both low iteration times and low pack costs
AAI industry have low iteration times and high tech costs.
BZ mods have more vanilla-esque settings

It feels very inconsistent if you have multiple approaches to technology costs/duration by multiple autors in one tech tree.
Mods like omniscience help to an extent and when it doesn't I tweak some tech costs by hand which is very tedious.
I have been looking for a mod that unifies these things after the tech tree is created for a long time.
Is this something that is possible for the scope of this mod?
I'd love to help where I can!

Cheers

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