Combat by Samuel + minus

by Pi-C

"Sniper and shotgun Turrets, Uranium shotgun ammo, a Sniper Gun, and more to come …" Sometimes, less is more! This mod adds options to "Combat by Samuel" that enable you to reduce range, damage modifier, maximum health, and resistances of sniper and shotgun turrets. This mod now includes the (updated) code from "Combat by Samuel" so you can continue playing with sniper turrets etc. in Factorio 0.18. I will revert this change once "Combat by Samuel" has been updated!

Content
4 years ago
0.17 - 1.1
1.82K
Combat

Changelog

Version: 0.17.1
Date: 2019-09-11T08:49:00+02:00
  Info:
    - Initial release

  Locale:
    - English

  Major Features:
    - Allows tweaking of these settings for shotgun/sniper turrets from "Combat by Samuel":
      - Turret range
      - Maximum health
      - Resistances (acid, explosion, fire, impact, physical)
Version: 0.17.2
Date: 2019-09-11T09:01:00+02:00
  Bugfixes:
    - Modname in info.json contained illegal characters when I tried to upload first, so I changed it there but forgot to also rename the zipfile of the mod. Hence, the game wouldn't even start.
Version: 0.17.3
Date: 2019-09-11T22:30:00+02:00
  Bugfixes:
    - Fixed "duplicate Version: line" in changelog.
    - Fixed some localization strings for the startup options.

  Changes:
    - Added option to change damage modificator (displayed in game as "Damage bonus").
    - Added migration script to ensure the turrets etc. from "Combat by Samuel" can be built if that mod is loaded into an existing game where the unlock technologies have already been researched.
Version: 0.17.4
Date: 2019-09-29T17:25:00+02:00
  Changes:
    - Added German localization for this mod and for "Combat by Samuel"
    - Added thumbnail

  Bugfixes:
    - Fixed a bug with a variable escaping into global space.

  Locale:
    - German
Version: 0.18.1
Date: 2020-01-22T08:50:00+02:00
  Info:
    - Updated for Factorio 0.18
    - This mod is useless without Combat by Samuel (CbS). As the last update to CbS has been released last March, it may be some time before the author updates it. I have included everything from CbS into this mod, so you can still play with the new toys CbS provides. However, I do not intend to take over CbS -- so don't expect any further development from me! Also, if CbS should ever be updated to Factorio 0.18, I will remove its code from my mod again.
Version: 0.18.2
Date: 2020-02-02T22:02:00+02:00
  Bugfixes:
    - Changed sound definitions in "Combat by Samuel" to make the mod conform to the changes made in Factorio 0.18.2.
      Affects these files:
      - /prototypes/entity/turrets.lua
      - /prototypes/item/weapons.lua
Version: 0.18.3
Date: 2020-03-22T14:15:00+02:00
  Bugfixes:
    - Fixed that "or" wasn't translated in one string of the German localization.

  Locale:
    - Changed these translations in the German localization:
      "Scharfschützengeschützturm" --> "Präzisionsgeschützturm"
      "Scharfschützengewehr" --> "Präzisionsgewehr"
      "Schrotgeschützturm" --> "Schrot-Geschützturm"
Version: 0.18.4
Date: 2020-07-12T16:00:00+02:00
  Changes:
    - Removed some duplicate code.
    - Added setting: Sniper turrets may now take the health of enemies into account when choosing a target. (https://mods.factorio.com/mod/Combat_by_Samuel_plus_minus/discussion/5f0acd393253296ccb86685a)
Version: 1.0.0
Date: 2020-08-16T16:00:00+02:00
  Info:
    - Update for Factorio 1.0

  Changes:
    - Some cleaning up of the code
    - Icons changed to size 64, with mipmaps
Version: 1.1.0
Date: 2020-11-24T20:24:00+02:00
  Info:
    - Update for Factorio 1.1.0


  TODO: