MadClown01's Science


Sick of the same old boring science recipes, want some variety in your games... give this mod a try. Adds several alternative science packs to the base game, Bobs or AB games. Also adds Research Facilities for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone.

Content
5 months ago
0.16 - 1.1
14.0K

b [fixed]The game wont start

6 years ago

Everytime i start the game it loads and then it says:
2.391 Mods to disable:Fehler beim Laden der Mods: Clowns-Science/data-final-fixes.lua:90: attempt to index field 'bobmods-tech-colorupdate' (a nil value)

These are the mods that i have installed:
Advanced Landfill 3.16.0
Angelspetrochem 0.7.8
Angelsrefining 0.9.10
Angelsmelting 0.4.3
Bobelectronics 0.16.0
Boblibary 0.16.5
Bobplaytes 0.16.3
Clown Science 1.0.3
miniloader 1.5.19
Warehousing 0.1.2

6 years ago

I just did a quick test and it seems that clown science needs bob's tech to work properly.
Hope this helps!

5 years ago

Hi, I might have to add it as a dependency then :/

5 years ago
(updated 5 years ago)

yes, if you do a check for a setting in a mod without FIRST using "if mods["bob's-tech"] then" then it'll error as a result of not having it enabled. do a check to see if the mod exists before checking the mod setting and you won't have to set a explicit dependency for it.