A quick fork of the excellent mod "Cities Of Earth 3" by hyspeed. Ported to 2.0. Not fully tested (teleporter). Will be removed when original mod updates
Scenarios, maps, and puzzles.
Version: 2.0.0 Changes: - Fixed for 2.0 version
Version: 1.8.3 Changes: - Fixed Pre-Placed Silo bug
Version: 1.8.2 Changes: - Fixed issue with existing forces on load
Version: 1.8.1 Changes: - Fixed issue with removed Rocket Silo
Version: 1.8.0 Changes: - Fixed issue with Blueprint Sandboxes mod - Fixed Dover, Maryland Teleporter not available on UI
Version: 1.7.9 Changes: - Added Option: For Pre-Placed Silos, max launches limited to 1 until all are launched from - Added Option: Target Teleports require power
Version: 1.7.8 Changes: - Added Map: United States w/ 48 cities (Continental US only) - Added Map: European Continent w/ 41 cities - Added Map: African Continent w/ 47 cities - Added Map: Oceania w/ 12 cities (hi @mukkie)
Version: 1.7.2 Changes: - Removed creating tags & tiles when teleporters are not created - Fixed duplicate tags when re-joining a team in co-op - Removed team selection when co-op is not enabled - Add remote call to K2 to generate creep on surface (if installed) - Co-Op teams requires (and enables) pre-placed silos
Version: 1.7.1 Changes: - Increased starting oil for co-op - Added map tags for teams. Note: Requires 2 clicks on the team button for the tags to be visible.
Version: 1.7.0 Changes: - Added co-op teams - * Optional: "Team Co-op". Each city is a team, players can build a factory to launch from their Silo.
Version: 1.6.9 Changes: - Updated drain equipment to drain shields too
Version: 1.6.8 Changes: - Added 'not compatible' with Space Exploration - Added check for event.research for Blueprint Sandbox - Removed 'disable auto launch' from silo - Added "launched from" on rocket launch message - Bug fixed: Launch from non-Pre-Placed Silo causes error - Bug not fixed: Chengdo may not have enough space to spawn at
Version: 1.6.7 Changes: - Re-removed debug setting.
Version: 1.6.6 Changes: - Fixed peaceful mode bug
Version: 1.6.5 Changes: - Fixed terrain gen bug (trees & cliffs)
Version: 1.6.4 Changes: - Turned off debug settings
Version: 1.6.3 Changes: - Mod settings are saved in an internal table at init to prevent future corruption. - "All Rocket Silo" now allows 1 rocket to be launched for each silo launched from. - example: 1st Silo, 1 rocket. 2nd Silo, 2 rockets from each silo (4 total), 3rd Silo -> 3 each (9 total). - This addresses the issue of Space Science being too slow in late game.
Version: 1.6.2 Changes: - New win condition: "All" for Rocket Silos (optional) - All Rocket Silos are pre-built and a rocket must be launched from each to win - Removed "Launches per Death" - Upgrading an existing save is not recommended as Required Launches may be lost
Version: 1.6.0 Changes: - New win condition: "All" for Rocket Silos (optional) - All Rocket Silos are pre-built and a rocket must be launched from each to win
Version: 1.5.9 Changes: - Added recommended helper mods: - - Beautiful Bridges Railway - - Walkable Water
Version: 1.5.8 Bug Fixes: - Restore crafting of Rocket Silo fixed - correctly uses settings value instead of required value
Version: 1.5.1 Changes: - Four map worlds: Atlantic, Pacific, Olde World, Americas - Created physical teleporters (optionally visible) - Teleporters (optionally) need power to function - Created UI for teleporter to map to cities on world - Spawn point can be at chosen city or random - Rocket Silo may be pre-placed at chosen city or random - Added option to require teleporters be discovered before usage - Added option to increase required launches per death - Added option to allow enable rocket silo production after first x rocket launch